Stars
Engine for making things with a MS-DOS feel, but for modern platforms
An assortment of assets that demonstrate features and capabilities of the glTF format
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
One framework for creating powerful cross-platform games.
glTF sample environments for the glTF Sample Viewer
Industry-standard navigation-mesh toolset for games
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is…
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
Godot Engine – Multi-platform 2D and 3D game engine
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityChanToonShaderVer2 Project / v.2.0.9 Release
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
A free and open-source Touhou Project fangame
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A cross-platform 2D game engine accompanied by a strong toolset for visual novels.
Cross-platform implementation of AliceSoft's System 4 engine
Free 2D graphics engine with raster effects for retro/classic style game development