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Reworked a bunch of stuff, all ALsources use SDL_AudioStream, etc.
- Buffer data is stored in original format, always converted on the fly; I suspect this will reduce memory usage in many cases. - AL_PITCH now uses SDL_SetAudioStreamFrequencyRatio() instead of an FFT. Since this effectively just resamples audio on the fly, this is all now in in line with how OpenAL Soft handles pitch (and, a comment I noticed in the 1.1 spec's AL_SEC_OFFSET section implies this was always supposed to handle pitch in the time domain anyhow). This makes MojoAL's AL_PITCH implementation both more correct and also significantly faster than before. - SDL_AudioStream puts are using the new "NoCopy" API, since we're already holding the buffer data in memory anyhow. Less CPU work, less allocations. - Some things moved from separate fields to a single SDL_AudioSpec, since this struct is lean and mean in SDL3. - Lots of other little tweaks and fixes.
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