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Fixes #18767

Not sure about merging for the 1.17 series though, maybe someone really likes to bring up the pause menu briefly while holding a direction.. we could actually handle that with some extra logic.

Fixes #18767

Not sure about merging for the 1.17 series though, maybe someone really
likes to bring up the pause menu briefly while holding a direction.. we
could actually handle that with some extra logic.
@hrydgard hrydgard added the Input/Controller Input and controller issues label Jan 29, 2024
@hrydgard hrydgard added this to the v1.18.0 milestone Jan 29, 2024
@hrydgard hrydgard merged commit cf1fd71 into master Jan 29, 2024
@hrydgard hrydgard deleted the release-inputs-on-pause branch January 29, 2024 18:21
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Argh didn't mean to click merge here, wrong window. still. whatever. it might be fine :)

@LunaMoo
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LunaMoo commented Feb 25, 2024

I recall using keys lock on pause as feature to create some cheats easier in the past(to ensure required inputs are ON while searching) or using it to lock a key that I otherwise had to press all the time, but that's just me being lazy, same things can be done with external makros or just holding the buttons.

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When bringing up the pause menu (with run-behind), inputs may stay pressed

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