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We already had a cache to reuse texture objects so just opportunistically reuse them when easy to do so.

The overhead for hashing seems to be covered easily by the savings in texture uploads.

Improves performance in God of War (both) and during strokes in Everybody's Golf 2.

We already had a cache to reuse texture objects so just
opportunistically reuse them when easy to do so.
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Nov 11, 2023
@hrydgard hrydgard added this to the v1.17.0 milestone Nov 11, 2023
@hrydgard hrydgard merged commit b875101 into master Nov 11, 2023
@hrydgard hrydgard deleted the cache-drawpixels branch November 11, 2023 19:45
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