Skip to content

glDrawBuffers is a global state function, used incorrectly #149

@JSandusky

Description

@JSandusky

Per the title, glDrawBuffers is used incorrectly and has to be specified (per the literal language of the spec) every time the fbo is changed.

This is why deferred rendering doesn't function on Intel hardware (like an HD4000). ATI/nVidia treat the fbo a bit like a vao, which is not correct - drivers massaging out common errors.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions