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ExistingSessionMessage |
interface ExistingSessionMessage : SessionMessage |
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FlowIORequest |
interface FlowIORequest |
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FlowStateMachineImpl |
class FlowStateMachineImpl<R> : Fiber<Unit>, FlowStateMachine<R> |
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ReceiveOnly |
data class ReceiveOnly<T : SessionMessage> : ReceiveRequest<T> |
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ReceiveRequest |
interface ReceiveRequest<T : SessionMessage> : FlowIORequest |
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ReceivedSessionMessage |
data class ReceivedSessionMessage<out M : ExistingSessionMessage> |
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SendAndReceive |
data class SendAndReceive<T : SessionMessage> : SendRequest, ReceiveRequest<T> |
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SendOnly |
data class SendOnly : SendRequest |
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SendRequest |
interface SendRequest : FlowIORequest |
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SessionConfirm |
data class SessionConfirm : SessionInitResponse |
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SessionData |
data class SessionData : ExistingSessionMessage |
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SessionEnd |
data class SessionEnd : ExistingSessionMessage |
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SessionInit |
data class SessionInit : SessionMessage |
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SessionInitResponse |
interface SessionInitResponse : ExistingSessionMessage |
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SessionMessage |
interface SessionMessage |
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SessionReject |
data class SessionReject : SessionInitResponse |
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StateMachineManager |
class StateMachineManager
A StateMachineManager is responsible for coordination and persistence of multiple FlowStateMachine objects.
Each such object represents an instantiation of a (two-party) flow that has reached a particular point.
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