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<!DOCTYPE erlref SYSTEM "erlref.dtd">

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<erlref>
<header>
  <copyright>
    <year>2020</year>
    <holder>Ericsson AB. All Rights Reserved.</holder></copyright>
  <legalnotice>
      Licensed under the Apache License, Version 2.0 (the "License");
      you may not use this file except in compliance with the License.
      You may obtain a copy of the License at

          http://www.apache.org/licenses/LICENSE-2.0

      Unless required by applicable law or agreed to in writing, software
      distributed under the License is distributed on an "AS IS" BASIS,
      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
      See the License for the specific language governing permissions and
      limitations under the License.

  </legalnotice>
  <title>wxScreenDC</title>
</header>
<module>wxScreenDC</module>
<modulesummary>Functions for wxScreenDC class</modulesummary>
<description><p>A <seeerl marker="wxScreenDC"><c>wxScreenDC</c></seeerl> can be used to paint on the screen. This should normally be constructed as a temporary stack object; don't store a <seeerl marker="wxScreenDC"><c>wxScreenDC</c></seeerl> object.
      </p><p>When using multiple monitors, <seeerl marker="wxScreenDC"><c>wxScreenDC</c></seeerl> corresponds to the entire virtual screen composed of all of them. Notice that coordinates on <seeerl marker="wxScreenDC"><c>wxScreenDC</c></seeerl> can be negative in this case, see <seemfa marker="wxDisplay#getGeometry/1"><c>wxDisplay:getGeometry/1</c></seemfa> for more.
      </p><p>See: <seeerl marker="wxDC"><c>wxDC</c></seeerl>, <seeerl marker="wxMemoryDC"><c>wxMemoryDC</c></seeerl>, <seeerl marker="wxPaintDC"><c>wxPaintDC</c></seeerl>, <seeerl marker="wxClientDC"><c>wxClientDC</c></seeerl>, <seeerl marker="wxWindowDC"><c>wxWindowDC</c></seeerl>
      </p>
  <p>This class is derived (and can use functions) from: 
    <seeerl marker="wxDC"><c>wxDC</c></seeerl></p>
  
  <p>wxWidgets docs: <url href="https://docs.wxwidgets.org/3.1/classwx_screen_d_c.html">wxScreenDC</url></p>
  </description>
<datatypes><datatype><name name="wxScreenDC"/></datatype></datatypes>

<funcs>
  <func>
    <name name="new" arity="0" clause_i="1" since=""/>
    <fsummary>Constructor. </fsummary>
    <desc><p>Constructor. 
      </p></desc>
  </func>
  
  <func>
    <name name="destroy" arity="1" clause_i="1" since=""/>
    <fsummary>Destructor</fsummary>
    <desc><p>Destroys the object.</p></desc>
  </func>
  </funcs>
</erlref>
