Lead graphics programmer at AMD, previously SIE R&D (PlayStation).
Paritosh Kulkarni
PixelClear
Graphics programmer with interest in offline rendering.
Interested in performance optimizations, multi threading.
Working on Ray Tracing at AMD.
AMD Toronto
Branimir Karadžić
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA