Releases: freeorion/freeorion
Releases · freeorion/freeorion
0.4.7 Stable Release
Key Changes
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Fighters
- Launch during combat and attack on subsequent rounds
- Ignore shields when attacking
- Cannot attack planets and are not attacked by planets
- Destroyed by any attack by other fighters or ships
- Flak weapon shoots multiple times per round and can destroy fighters, but does minimal damage to ships
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Alliance Supply
- Empires may propose and agree to an alliance with each other
- Allied empires connect their supply networks through each others' supply connections
- Allied empires resupply ships within each others' supplied systems
- Allied empires share visibility information
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Fractional Production Progress
- Production item progress is now stored as a fraction of completion, rather than amount of PP accumulated.
- Changes in the production cost now can't instantly complete something that has had its production cost reduced.
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Beginner Bonus
- When the max AI aggression is set to Beginner Mode, the human player gets bonuses to ship shields, planet troop garrisons, and resource output.
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AI Improvements
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Many new pedia articles, categorization, and improved search
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Production items on the queue may be paused and resumed
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Ancient Guardians may appear as a defensive ground force on planets with specials, instead of Sentries that attack any ship in the system
View full changelog here.
0.4.6 Stable Release
Key Changes
- Reworked supply mechanics
- Reworked weapon part refinements
- Reworked ship repair: Drydocks, Damage Control techs,
Robotic hulls self repair - Many small additions/changes to GUI rendering, layout, functionality,
customization options, and displayed information that collectively
substantially improve usability, responsiveness, and system resource usage - Turn processing time improvements
- AI improvements
- New specials, hulls, ship parts, giving new strategic or fun gameplay options
View full changelog here.
0.4.5 Stable Release
Key Changes:
- Replaced Ogre3D with SDL based windowing for human client
- Improved mouse rendering and responsiveness and keyboard behaviour, particularly when switching between windows
- Interface and turn processing time improvements
- Tech tree rendering speed especially improved
- Extensive AI updates
- New pedia content including introductory articles on game concepts and the interface
- Revised colonization mechanics to allow producing a building that will convert an outpost to a colony
- Species added must have a supply connection from a already-populated planet with sufficient happiness
- Production time depends on distance from the production location to the already-species-populated planet
- New graphical combat summary
- Improvements to the object list window
- Additional object list column types and filter conditions
- Added right-click commands to object list to set planet focus (this works for multiple planets at once)
- Made the objectlist update when a planet changes focus
- Fixed layout placement of buttons in object filter window
- Fixed object list column sorting of numbers (as numbers instead of as text)
View full changelog here.