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Releases: freeorion/freeorion

0.4.7 Stable Release

01 May 17:28
v0.4.7
60d06dc

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Key Changes

  • Fighters

    • Launch during combat and attack on subsequent rounds
    • Ignore shields when attacking
    • Cannot attack planets and are not attacked by planets
    • Destroyed by any attack by other fighters or ships
    • Flak weapon shoots multiple times per round and can destroy fighters, but does minimal damage to ships
  • Alliance Supply

    • Empires may propose and agree to an alliance with each other
    • Allied empires connect their supply networks through each others' supply connections
    • Allied empires resupply ships within each others' supplied systems
    • Allied empires share visibility information
  • Fractional Production Progress

    • Production item progress is now stored as a fraction of completion, rather than amount of PP accumulated.
    • Changes in the production cost now can't instantly complete something that has had its production cost reduced.
  • Beginner Bonus

    • When the max AI aggression is set to Beginner Mode, the human player gets bonuses to ship shields, planet troop garrisons, and resource output.
  • AI Improvements

  • Many new pedia articles, categorization, and improved search

  • Production items on the queue may be paused and resumed

  • Ancient Guardians may appear as a defensive ground force on planets with specials, instead of Sentries that attack any ship in the system

View full changelog here.

0.4.6 Stable Release

22 Sep 10:52
v0.4.6
49f9123

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Key Changes

  • Reworked supply mechanics
  • Reworked weapon part refinements
  • Reworked ship repair: Drydocks, Damage Control techs,
    Robotic hulls self repair
  • Many small additions/changes to GUI rendering, layout, functionality,
    customization options, and displayed information that collectively
    substantially improve usability, responsiveness, and system resource usage
  • Turn processing time improvements
  • AI improvements
  • New specials, hulls, ship parts, giving new strategic or fun gameplay options

View full changelog here.

0.4.5 Stable Release

08 Sep 12:01

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Key Changes:

  • Replaced Ogre3D with SDL based windowing for human client
    • Improved mouse rendering and responsiveness and keyboard behaviour, particularly when switching between windows
  • Interface and turn processing time improvements
    • Tech tree rendering speed especially improved
  • Extensive AI updates
  • New pedia content including introductory articles on game concepts and the interface
  • Revised colonization mechanics to allow producing a building that will convert an outpost to a colony
    • Species added must have a supply connection from a already-populated planet with sufficient happiness
    • Production time depends on distance from the production location to the already-species-populated planet
  • New graphical combat summary
  • Improvements to the object list window
    • Additional object list column types and filter conditions
    • Added right-click commands to object list to set planet focus (this works for multiple planets at once)
    • Made the objectlist update when a planet changes focus
    • Fixed layout placement of buttons in object filter window
    • Fixed object list column sorting of numbers (as numbers instead of as text)

View full changelog here.