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| 1 | +vk.relaxed.syntaxerror.vert |
| 2 | +Shader version: 460 |
| 3 | +0:? Sequence |
| 4 | +0:5 Function Definition: main( ( global void) |
| 5 | +0:5 Function Parameters: |
| 6 | +0:6 Sequence |
| 7 | +0:6 move second child to first child ( temp highp 4-component vector of float) |
| 8 | +0:6 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 9 | +0:6 Constant: |
| 10 | +0:6 0.000000 |
| 11 | +0:6 0.000000 |
| 12 | +0:6 0.000000 |
| 13 | +0:6 0.000000 |
| 14 | +0:? Linker Objects |
| 15 | +0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 16 | +0:? 'gl_VertexIndex' ( in int VertexIndex) |
| 17 | +0:? 'gl_InstanceIndex' ( in int InstanceIndex) |
| 18 | + |
| 19 | +vk.relaxed.syntaxerror.frag |
| 20 | +ERROR: 0:20: '' : syntax error, unexpected SAMPLER, expecting RIGHT_PAREN |
| 21 | +ERROR: 1 compilation errors. No code generated. |
| 22 | + |
| 23 | + |
| 24 | +Shader version: 460 |
| 25 | +gl_FragCoord origin is upper left |
| 26 | +ERROR: node is still EOpNull! |
| 27 | +0:16 Function Definition: main( ( global void) |
| 28 | +0:16 Function Parameters: |
| 29 | +0:17 Sequence |
| 30 | +0:17 move second child to first child ( temp highp 4-component vector of float) |
| 31 | +0:17 'o' ( out highp 4-component vector of float) |
| 32 | +0:17 add ( temp highp 4-component vector of float) |
| 33 | +0:17 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 34 | +0:17 Function Call: foo(struct-OpaqueInStruct-s211;s21; ( global highp 4-component vector of float) |
| 35 | +0:17 uniformStruct: direct index for structure ( uniform structure{ global highp int /*smp*/}) |
| 36 | +0:17 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct}) |
| 37 | +0:17 Constant: |
| 38 | +0:17 0 (const uint) |
| 39 | +0:17 'uniformStruct.smp' ( uniform highp sampler2D) |
| 40 | +0:? Linker Objects |
| 41 | +0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 42 | +0:? 'o' ( out highp 4-component vector of float) |
| 43 | +0:? 'uniformStruct.smp' ( uniform highp sampler2D) |
| 44 | +0:? 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct}) |
| 45 | + |
| 46 | + |
| 47 | +Linked vertex stage: |
| 48 | + |
| 49 | + |
| 50 | +Linked fragment stage: |
| 51 | + |
| 52 | +ERROR: Linking fragment stage: No function definition (body) found: |
| 53 | + foo(struct-OpaqueInStruct-s211;s21; |
| 54 | + |
| 55 | +Shader version: 460 |
| 56 | +0:? Sequence |
| 57 | +0:5 Function Definition: main( ( global void) |
| 58 | +0:5 Function Parameters: |
| 59 | +0:6 Sequence |
| 60 | +0:6 move second child to first child ( temp highp 4-component vector of float) |
| 61 | +0:6 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 62 | +0:6 Constant: |
| 63 | +0:6 0.000000 |
| 64 | +0:6 0.000000 |
| 65 | +0:6 0.000000 |
| 66 | +0:6 0.000000 |
| 67 | +0:? Linker Objects |
| 68 | +0:? 'io' (layout( location=0) smooth out highp 4-component vector of float) |
| 69 | +0:? 'gl_VertexIndex' ( in int VertexIndex) |
| 70 | +0:? 'gl_InstanceIndex' ( in int InstanceIndex) |
| 71 | +Shader version: 460 |
| 72 | +gl_FragCoord origin is upper left |
| 73 | +ERROR: node is still EOpNull! |
| 74 | +0:16 Function Definition: main( ( global void) |
| 75 | +0:16 Function Parameters: |
| 76 | +0:17 Sequence |
| 77 | +0:17 move second child to first child ( temp highp 4-component vector of float) |
| 78 | +0:17 'o' ( out highp 4-component vector of float) |
| 79 | +0:17 add ( temp highp 4-component vector of float) |
| 80 | +0:17 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 81 | +0:17 Function Call: foo(struct-OpaqueInStruct-s211;s21; ( global highp 4-component vector of float) |
| 82 | +0:17 uniformStruct: direct index for structure ( uniform structure{ global highp int /*smp*/}) |
| 83 | +0:17 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct}) |
| 84 | +0:17 Constant: |
| 85 | +0:17 0 (const uint) |
| 86 | +0:17 'uniformStruct.smp' ( uniform highp sampler2D) |
| 87 | +0:? Linker Objects |
| 88 | +0:? 'io' (layout( location=0) smooth in highp 4-component vector of float) |
| 89 | +0:? 'o' ( out highp 4-component vector of float) |
| 90 | +0:? 'uniformStruct.smp' ( uniform highp sampler2D) |
| 91 | +0:? 'anon@0' (layout( column_major std140) uniform block{ uniform structure{ global highp int /*smp*/} uniformStruct}) |
| 92 | + |
| 93 | +Validation failed |
| 94 | +SPIR-V is not generated for failed compile or link |
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