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Description
- creatures layer required hardcode check...
- player start/entities placed VALID POSITION!
(check @ add to world -> issue )
** map coords & other ones are y-down and y-up reversed !!
(error code reversed movement property undefined knows about it )
=> check map y-up or down settings.
** also movement property layers -- visible ! ...
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check every used tile has properties set properly ?
=> movement 'all', 'air', 'all'
=> assert schema on map load? -
positions-with-property only returns non undefined ...but for creatures/entities layer make every set (non-undefined, non-cell )
have a proper set attributes -
check also each layer only stuff from the specific tileset .... name the tilesets as of the layers ...
and add from winlu the details I want to use .... also buy other winlu stuff (dungeon? ) -
also check walls are placed properly !!! ??? like right alignment up from that and proper corners etc. ?
(make tests for that ? e.g. test tiledmap shows error on x,y, position ) -
entities getting stuck on 1 wide corridors -> use only 2 wide corridors.
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don't use lots of water as flyings dont fly yet and wakeup checks only z-order/ground potential field distance