Timing Events tied to @gamestdio/clock.
ClockTimer is a subclass of Clock, which adds methods to handle timeout and
intervals relying on Clock's ticks.
Once built-in setTimeout and setInterval relies on CPU load, functions may
delay an unexpected amount of time to execute. Having it tied to a clock's time
is guaranteed to execute in a precise way.
See a quote from W3C Timers Specification:
This API does not guarantee that timers will fire exactly on schedule. Delays due to CPU load, other tasks, etc, are to be expected.
Clock
setInterval(handler, time, ...args)->DelayedsetTimeout(handler, time, ...args)->Delayedduration(ms: number)->Promise<void>- Convenience method to wait for a duration in async functions or promises. See associated JSdoc for more details.clear()- clear all intervals and timeouts, and throw any promise created withduration.
Delayed
clear()->void- Clear timeout/intervalreset()->void- Reset elapsed timeactive->Boolean- Is it still active?pause()->void- Pause the executionresume()->void- Continue the executionpaused->Boolean- Is is paused?
MIT
