/*
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <chrono>

#include <folly/io/async/TimeoutManager.h>
#include <folly/portability/GMock.h>

namespace folly {
namespace test {

class MockTimeoutManager : public folly::TimeoutManager {
 public:
  MOCK_METHOD2(
      attachTimeoutManager,
      void(folly::AsyncTimeout*, folly::TimeoutManager::InternalEnum));

  MOCK_METHOD1(detachTimeoutManager, void(folly::AsyncTimeout*));

  MOCK_METHOD2(
      scheduleTimeout, bool(folly::AsyncTimeout*, std::chrono::milliseconds));

  MOCK_METHOD1(cancelTimeout, void(folly::AsyncTimeout*));

  MOCK_METHOD0(bumpHandlingTime, void());
  MOCK_METHOD0(isInTimeoutManagerThread, bool());
};
} // namespace test
} // namespace folly
