Skip to content

Metal and framebuffer fetch #138

@ghost

Description

What is the proper way to cross compile the GL_EXT_shader_framebuffer_fetch extension to Metal? I get an extension not supported error if I include: #extension GL_EXT_shader_framebuffer_fetch : enable in the shader. Searching the code I do find [[color(%d)]] in ir_print_metal_visitor.cpp.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions