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/cc @mapbox/games
Carrying over @springmeyer's comments from #7 (comment)
- Pass only a scaling value to decode geometries into tile coordinates: https://github.com/mapbox/vector-tile/blob/050da15c2af0e5b4c0b6459c4ebb61172b89e2a3/include/mapbox/vector_tile.hpp#L209
- As far as geometry storage, ignore my
flat arraycomment - we do want easy to use, nested, arrays for parts following the lead of https://github.com/mapbox/geometry.hpp.
I've started the C# counterpart of geometry.hpp here: https://github.com/mapbox/GeometryCs
But we won't follow the C++ lead until geometry.hpp has fully found its way into vector_tile.hpp
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