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Surface-Stable Fractal Dithering

ShaderLab 1,287 84 Updated Feb 9, 2025

A system for efficiently building 3D scenes in Godot

GDScript 235 15 Updated Oct 4, 2025

Demo project for the large scale game component with CBTs

C 164 10 Updated Oct 26, 2025

A demo of the Geometry Clipmap algorithm in C++ using OpenGL.

C++ 12 3 Updated Feb 4, 2021
C++ 219 33 Updated Mar 11, 2018

Experimentando com Godot

C# 11 1 Updated Aug 18, 2024

Trying to implement geometry shaders as compute shaders in Godot

GDScript 21 Updated Jul 9, 2024

A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.

GDScript 499 29 Updated Feb 28, 2025

Godot engine addon to randomly fill an area with props or other scenes

GDScript 2,633 115 Updated Oct 10, 2025

A tool to generate river meshes with flow and foam maps based on bezier curves.

GDScript 1,186 86 Updated Feb 13, 2024

A high performance, editable terrain system for Godot 4.

C++ 3,403 209 Updated Oct 26, 2025