fun test1d(x: Double, y: Double): Int {
  return x.compareTo(other = y)
}

fun test2d(x: Double, y: Any): Boolean {
  return when {
    y is Double -> EQEQ(arg0 = x.compareTo(other = y /*as Double */), arg1 = 0)
    else -> false
  }
}

fun test3d(x: Any, y: Any): Boolean {
  return when {
    when {
      x is Double -> y is Double
      else -> false
    } -> EQEQ(arg0 = x /*as Double */.compareTo(other = y /*as Double */), arg1 = 0)
    else -> false
  }
}

fun test1f(x: Float, y: Float): Int {
  return x.compareTo(other = y)
}

fun test2f(x: Float, y: Any): Boolean {
  return when {
    y is Float -> EQEQ(arg0 = x.compareTo(other = y /*as Float */), arg1 = 0)
    else -> false
  }
}

fun test3f(x: Any, y: Any): Boolean {
  return when {
    when {
      x is Float -> y is Float
      else -> false
    } -> EQEQ(arg0 = x /*as Float */.compareTo(other = y /*as Float */), arg1 = 0)
    else -> false
  }
}

fun testFD(x: Any, y: Any): Boolean {
  return when {
    when {
      x is Float -> y is Double
      else -> false
    } -> EQEQ(arg0 = x /*as Float */.compareTo(other = y /*as Double */), arg1 = 0)
    else -> false
  }
}

fun testDF(x: Any, y: Any): Boolean {
  return when {
    when {
      x is Double -> y is Float
      else -> false
    } -> EQEQ(arg0 = x /*as Double */.compareTo(other = y /*as Float */), arg1 = 0)
    else -> false
  }
}

fun Float.test1fr(x: Float): Int {
  return <this>.compareTo(other = x)
}

fun Float.test2fr(x: Any): Boolean {
  return when {
    x is Float -> EQEQ(arg0 = <this>.compareTo(other = x /*as Float */), arg1 = 0)
    else -> false
  }
}

fun Float.test3fr(x: Any): Boolean {
  return when {
    x is Double -> EQEQ(arg0 = <this>.compareTo(other = x /*as Double */), arg1 = 0)
    else -> false
  }
}
