Starred repositories
🔥 Supercharge your Avalonia development experience with hot reload capabilities
Blish Module to learn Guild Wars 2 rotations as a rhythm game
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
BAndysc / nodify-avalonia
Forked from miroiu/nodifyHighly performant and modular controls for node-based editors designed for data-binding and MVVM for Avalonia. Port of WPF's version: https://miroiu.github.io/nodify
A combined TreeView/DataGrid for Avalonia.
A lightweight, dependency-free library for binding Lua to C++
A debugger for Luau with debug adapter protocol(DAP) support.
Pure C# 3D real time physics simulation library, now with a higher version number.
A simple C++/OpenGL application to create quick and dirty mathematically accurate animations
C++ `std::unique_ptr` that represents each object as an NFT on the Ethereum blockchain
A modern cross-platform low-level graphics API
A modern cross-platform low-level graphics library and rendering framework
An extension library for the amazing raylib library, that adds better support for 3D.
Embedded web server, with TCP/IP network stack, MQTT and Websocket
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
Alloc-free and fast replacement for Linq, with code generation
Livecoding a Nintendo 64 emulator in Rust :D
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
A renderer for the Noesis GUI system with BGFX