Stars
Content transclusion tool that materializes referenced content into source files in place while preserving wrapper metadata
A library for rendering vector shapes using the Bevy game engine
3D Editor for the Bevy Framework. Create, load, and save your 3d projects.
GameBoy Advance support for the Bevy game engine
This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
🐦 Friendly little instrumentation profiler for Rust 🦀
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
A framework-agnostic Procedural Modelling crate
A concave hull implementation written in Rust
A bevy plugin adding edge detection post-processing effect
A simple, configurable, blazingly fast noise library built for and with Bevy.
This template is a great way to get started on a new 2D Bevy game!
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust.
A plugin that kills your cache, but makes the Bevy scheduler go brrr
Server-authoritative rollback networking for bevy
Efficient bithackery for making 3D collision meshes out of grids and stacked tile maps
A fast isosurface extraction algorithm.
Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures from a grid of cubic voxels
HEMA Scorecard - Tournament Management Software