-
-
Notifications
You must be signed in to change notification settings - Fork 13
Open
Labels
big impactWould result in large perceived quality gain for the gameWould result in large perceived quality gain for the gamemajor effortThis will take a lot of workThis will take a lot of work
Description
(going down stairs, ladder, rope, dolley etc, hot air balloon, rubble/skree slope, cave squeeze)
should keep current level, level above and level below in memory. When going down stairs, unload level above, and begin, in another thread, making the next level below.
- allow spiral stairs to go deeper than one level
References:
godotengine/godot-proposals#1197
EVEN MORE BASIC VERSION FOR DEMO:
Put Dungeon branches #103 basic var in place for branch_name = crypts, no connections, 5 DLvlsPlace an up stairs 3x3m room as the first roomplace a down stair 3x3m roomfaraway,then run generation as normal.Player just walks onto the first stair, fade to black, load new random level keeping inventorySave levels so can go back up
Metadata
Metadata
Assignees
Labels
big impactWould result in large perceived quality gain for the gameWould result in large perceived quality gain for the gamemajor effortThis will take a lot of workThis will take a lot of work
Projects
Status
No status