For many years, developers and app teams have relied on Crashlytics to improve their app stability. By now, you're probably familiar with the main parts of the Crashlytics UI; perhaps you even glance at crash-free users, crash-free sessions, and the issues list multiple times a day (you wouldn't be the only one!).
In this post, we want to share 7 pro-tips that will help you get even more value out of Crashlytics, which is now part of the new Fabric dashboard, so you can track, prioritize, and solve issues faster.
In July, we officially released crash insights out of beta. Crash insights helps you understand your crashes better by giving you more context and clarity on why those crashes occurred. When you see a green lightning bolt appear next to an issue in your issues list, click on it to see potential root causes and troubleshooting resources.
Debugging and troubleshooting crashes is time-consuming, hard work. As developers ourselves, we understand the urge to sign-off and return to more exciting tasks (like building new app features) as soon you resolve a pesky issue - but don't forget to mark this issue as "closed" in Crashlytics! When you formally close out an issue, you get enhanced visibility into that issue's lifecycle through regression detection. Regression detection alerts you when a previously closed issue reoccurs in a new app version, which is a signal that something else may be awry and you should pay close attention to it.
As a general rule of thumb, you should close issues so you can monitor regression. However, you can also close and lock issues that you don't want to be notified about because you're unlikely to fix or prioritize them. These could be low-impact, obscure bugs or issues that are beyond your control because the problem isn't in your code. To keep these issues out of view and declutter your Crashlytics charts, you can close and lock them. By taking advantage of this "ignore functionality", you can fine tune your stability page so only critical information that needs action bubbles up to the top.
Sometimes, you may have multiple builds of the same version. These build versions start with the same number, but the tail end contains a unique identifier (such as 9.12 (123), 9.12 (124), 9.12 (125), etc). If you want to see crashes for all of these versions, don't manually type them into the search bar. Instead, use a wildcard to group similar versions together much faster. You can do this by simply adding a star (aka. an asterisk) at the end of your version prefix (i.e. 9.12*). For example, if you use APK Splits on Android, a wildcard build will quickly show you crashes for the combined set of builds.
As a developer, you probably deploy a handful of builds each day. As a development team, that number can shoot up to tens or hundreds of builds. The speed and agility with which mobile teams ship is impressive and awesome. But you know what's not awesome? Wasting time having to comb through your numerous builds to find the one (or two, or three, etc.) that matter the most. That's why Crashlytics allows you to "pin" key builds so that they appear at the top of your builds list. Pinned builds allow you to find your most important builds faster and keep them front and center, for as long as you need. Plus, this feature makes it easier to collaborate with your teammates on fixing crashes because pinned builds will automatically appear at the top of their builds list too.
Stability issues can pop up anytime - even when you're away from your workstation. Crashlytics intelligently monitors your builds to check if one issue has caused a statistically significant number of crashes. If so, we'll let you know if you need to ship a hot fix of your app via a velocity alert. Velocity alerts are proactive alerts that appear right in your crash reporting dashboard when an issue suddenly increases in severity or impact. We'll send you an email too, but you should also install the Fabric mobile app, which will send you a push notification so you can stay in the loop even on the go. Keep an eye out for velocity alerts and you'll never miss a critical crash, no matter where you are!
The Crashlytics SDK lets you instrument logs, keys, non-fatals, and custom events, which provide additional information and context on why a crash occurred and what happened leading up to it. However, logs, keys, non-fatals, and custom events are designed to track different things so let's review the right way to use them.
Logs: You should instrument logs to gather important information about user activity before a crash. This could be user behavior (ex. user went to download screen, clicked on download button) to details about the user's action (ex. image downloaded, image downloaded from). Basically, logs are breadcrumbs that show you what happened prior to a crash. When a crash occurs, we take the contents of the log and attach it to the crash to help you debug faster. Here are instructions for instrumenting logs for iOS, Android, and Unity apps.
Keys: Keys are key value pairs, which provide a snapshot of information at one point in time. Unlike logs, which record a timeline of activity, keys record the last known value and change over time. Since keys are overwritten, you should use keys for something that you would only want the last known value for. For example, use keys to track the last level a user completed, the last step a user completed in a wizard, what image the user looked at last, and what the last custom settings configuration was. Keys are also helpful in providing a summary or "roll-up" of information. For instance, if your log shows "login, retry, retry, retry" your key would show "retry count: 3." To set up keys, follow these instructions for iOS, Android, and Unity apps.
Non-fatals: While Crashlytics captures crashes automatically, you can also record non-fatal events. Non-fatal events mean that your app is experiencing an error, but not actually crashing.
For example, a good scenario to log a non-fatal is if your app has deep links, but fails to navigate to them. A broken link isn't something that will necessarily crash your app, but it's something you'd want to track so you can fix the link. A bad scenario to log a non-fatal is if an image fails to load in your app due to a network failure because this isn't actionable or specific.
You should set up non-fatal events for something you want the stack trace for so you can triage and troubleshoot the issue.
If you simply want to count the number of times something happens (and don't need the stack trace), we'd recommend checking out custom events.
These 7 tips will help you get the most out of Crashlytics. If you have other pro-tips that have helped you improve your app stability with Crashlytics, tweet them at us! We can't wait to learn more about how you use Crashlytics.
Get Crashlytics
If you've been working with Firebase on Android, you may have noticed that you don't normally have to write any lines of code to initialize a feature. You just grab the singleton object for that feature, and start using it right away. And, in the case of Firebase Crash Reporting, you don't even have to write any code at all for it to start capturing crashes! This question pops up from time to time, and I talked about it a bit at Google I/O 2016, but I'd also like to break it down in detail here.
The problem
Many SDKs need an Android Context to be able to do their work. This Context is the hook into the Android runtime that lets the SDK access app resources and assets, use system services, and register BroadcastReceivers. Many SDKs ask you to pass a Context into a static init method once, so they can hold and use that reference as long as the app process is alive. In order to get that Context at the time the app starts up, it's common for the developers of the SDK to ask you to pass that in a custom Application subclass like this:
public class MyApplication extends Application { @Override public void onCreate() { super.onCreate(); SomeSdk.init(this); // init some SDK, MyApplication is the Context } }
And if you hadn't already registered a custom subclass in your app, you'd also have to add that to your manifest in the application tag's android:name attribute:
<application android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:name="package.of.MyApplication" ... >
All this is fine, but Firebase SDKs make this a lot easier for its users!
The solution
There is a little trick that the Firebase SDKs for Android use to install a hook early in the process of an application launch cycle. It introduces a ContentProvider to implement both the timing and Context needed to initialize an SDK, but without requiring the app developer to write any code. A ContentProvider is a convenient choice for two reasons:
Let's investigate those two properties.
ContentProvider initializes early
When an Android app process is first started, there is well-defined order of operations:
When a ContentProvider is created, Android will call its onCreate method. This is where the Firebase SDK can get a hold of a Context, which it does by calling the getContext method. This Context is safe to hold on to indefinitely.
This is also a place that can be used to set up things that need to be active throughout the app's lifetime, such as ActivityLifecycleCallbacks (which are used by Firebase Analytics), or a UncaughtExceptionHandler (which is used by Firebase Crash Reporting). You might also initialize a dependency injection framework here.
ContentProviders participate in manifest merger
Manifest merge is a process that happens at build time when the Android build tools need to figure out the contents of the final manifest that defines your app. In your app's AndroidManifest.xml file, you declare all your application components, permissions, hardware requirements, and so on. But the final manifest that gets built into the APK contains all of those elements from all of the Android library projects that your app depends on.
It turns out that ContentProviders are merged into the final manifest as well. As a result, any Android library project can simply declare a ContentProvider in its own manifest, and that entry will end up in the app's final manifest. So, when you declare a dependency on Firebase Crash Reporting, the ContentProvider from its manifest is merged in your own app's manifest. This ensures that its onCreate is executed, without you having to write any code.
FirebaseInitProvider (surprise!) initializes your app
All apps using Firebase in some way will have a dependency on the firebase-common library. This library exposes FirebaseInitProvider, whose responsibility is to call FirebaseApp.initializeApp in order to initialize the default FirebaseApp instance using the configurations from the project's google-services.json file. (Those configurations are injected into the build as Android resources by the Google Services plugin.) However, If you're referencing multiple Firebase projects in one app, you'll have to write code to initialize other FirebaseApp instances, as discussed in an earlier blog post.
Some drawbacks with ContentProvider init
If you choose to use a ContentProvider to initialize your app or library, there's a couple things you need to keep in mind.
First, there can be only one ContentProvider on an Android device with a given "authority" string. So, if your library is used in more than one app on a device, you have to make sure that they get added with two different authority strings, or the second app will be rejected for installation. That string is defined for the ContentProvider in the manifest XML, which means it's effectively hard-coded. But there is a trick you can use with the Android build tools to make sure that each app build declares a different authority.
There is a feature of Android Gradle builds call manifest placeholders that lets you declare and insert a placeholder value that get inserted into manifest strings. The app's unique application ID is automatically available as a placeholder, so you can declare your ContentProvider like this:
<provider android:authorities="${applicationId}.yourcontentprovider" android:name=".YourContentProvider" android:exported="false" />
The other thing to know about about ContentProviders is that they are only run in the main process of an app. For a vast majority of apps, this isn't a problem, as there is only one process by default. But the moment you declare that one of the Android components in your app must run in another process, that process won't create any ContentProviders, which means your ContentProvider onCreate will never get invoked. In this case, the app will have to either avoid calling anything that requires the initialization, or safely initialize another way. Note that this behavior is different than a custom Application subclass, which does get invoked in every process for that app.
But why misuse ContentProvider like this?
Yes, it's true, this particular application of ContentProvider seems really weird, since it's not actually providing any content. And you have to provide implementations of all the other ContentProvider required methods by returning null. But, it turns out that this is the most reliable way to automatically initialize without requiring extra code. I think the convenience for developers using Firebase more than makes up for this strangeness of this use of a ContentProvider. Firebase is all about being easy to use, and there's nothing easier than no code at all!
Firebase Crash Reporting has enjoyed rapid adoption since its beta launch at Google I/O 2016. So far, we helped identify hundreds of millions of errors to help developers provide the best possible experience for users. Firebase Crash Reporting is now fully released, with many new features and enhancements to help you better diagnose and respond to crashes that affect the users of your iOS and Android mobile applications. Read on to discover what's new!
Issue Resolution
One of the most hotly requested features is the ability to mark an error cluster as "closed" in the dashboard, in order to indicate that the issue should be fixed, and that the next release should no longer generate that particular kind of crash. In the event of a regression in a future version, the crash cluster will be automatically reopened for context.
Improved Reporting Latency
The time it takes for a crash to be reported until the moment it appears in your console has been drastically decreased from about twenty minutes to less than a minute. We expect this improvement, in addition to email alerts, will improve your ability to diagnose errors as they happen.
Email Alerts
Anyone who has access to your Firebase project can arrange to receive an email alert if we see brand new clusters of errors, or errors that have regressed after being marked as closed. You can use this to quickly triage and respond to errors, in order to minimize the impact of a defect on your users.
Analytics events in Crash Logs
Firebase Analytics events are now added to your crash logs, which gives you a more complete view of the state of your app leading up to crash. This added context will also help you observe how crashes may be impacting your revenue and critical conversion events.
Mobile-Friendly Console
The Crash Reporting console has been improved for use on mobile devices. Its new responsive design makes it easy to check on the health of your apps when you're away from your desktop computer.
Android SDK Compatibility
The first release of the Android SDK had a limitation that prevented it from working well with some apps that declare an Application class. This limitation has been resolved, and Firebase Crash Reporting should work well with any Android app.
Updated Support for Swift on iOS
The service has been updated to show symbols from apps written in Swift 2 and 3.
We want your feedback!
If you decide to give Firebase Crash Reporting a try, please let us know how it went for you. For any questions about Crash Reporting or any other Firebase feature, please use the firebase-talk forum, or if it's a programming question, you can use the firebase tag on Stack Overflow.
Our goal with Firebase is to help developers build better apps and grow them into successful businesses. Six months ago at Google I/O, we took our well-loved backend-as-a-service (BaaS) and expanded it to 15 features to make it Google’s unified app development platform, available across iOS, Android, and the web.
We launched many new features at Google I/O, but our work didn’t stop there. Since then, we’ve learned a lot from you (750,000+ projects created on Firebase to date!) about how you’re using our platform and how we can improve it. Thanks to your feedback, today we’re launching a number of enhancements to Crash Reporting, Analytics, support for game developers and more. For more information on our announcements, tune in to the livestream video from Firebase Dev Summit in Berlin. They’re also listed here:
Often the hardest part about fixing an issue is reproducing it, so we’ve added rich context to each crash to make the process simple. Firebase Crash Reporting now shows Firebase Analytics event data in the logs for each crash. This gives you clarity into the state of your app leading up to an error. Things like which screens of your app were visited are automatically logged with no instrumentation code required. Crash logs will also display any custom events and parameters you explicitly log using Firebase Analytics. Firebase Crash Reporting works for both iOS and Android apps.
Glide, a popular live video messaging app, relies on Firebase Crash Reporting to ensure user quality and release agility. “No matter how much effort you put into testing, it will never be as thorough as millions of active users in different locations, experiencing a variety of network conditions and real life situations. Firebase allows us to rapidly gain trust in our new version during phased release, as well as accelerate the process of identifying core issues and providing quick solutions.” - Roi Ginat, Founder, Glide.
We want to help you deliver high-quality experiences, so testing your app before it goes into the wild is incredibly important. Firebase Test Lab allows you to easily test your app on many physical and virtual devices in the cloud, without writing a single line of test code. Beginning today, developers on the Spark service tier (which is free!) can run five tests per day on physical devices and ten tests per day on virtual devices—with no credit card setup required. We’ve also heard that you want more device options, so we’ve added 11 new popular Android device models to Test Lab, available today.
We know that your data is most actionable when you can see and process it as quickly as possible. Therefore, we’re announcing a number of features to help you maximize the potential of your analytics events:
We were happy to give you a sneak preview at the Firebase Dev Summit of a new feature we are now building, StreamView, which will offer a live, dynamic view of your analytics data as it streams in.
To further enhance your targeting options, we’ve improved the connection between Firebase Analytics and other Firebase features, such as Dynamic Links and Remote Config. For example, you can now use Dynamic Links on your Facebook business page, and we can identify Facebook as a source in Firebase Analytics reporting. Also, you can now target Remote Config changes by User Properties, in addition to Audiences.
Game developers are building great apps, and we want Firebase to work for you, too. We’ve built an entirely new plugin for Unity that supports Analytics, the Realtime Database, Authentication, Dynamic Links, Remote Config, Notifications and more. We've also expanded our C++ SDK with Realtime Database support.
FirebaseUI is a library that provides common UI elements when building apps, and it’s a quick way to integrate with Firebase. FirebaseUI 1.0 includes a drop-in UI flow for Firebase Authentication, with common identity providers such as Google, Facebook, and Twitter. FirebaseUI 1.0 also added features such as client-side joins and intersections for the Realtime Database, plus integrations with Glide and SDWebImage that make downloading and displaying images from Firebase Storage a cinch. Follow our progress or contribute to our Android, iOS, and Web components on Github.
We want to provide the best tool for developers, but it’s also important that we give resources and training to help you get more out of the platform. As such, we’ve created a new Udacity course: Firebase in a Weekend! It’s an instructor-led video course to help all developers get up and running with Firebase on iOS and Android, in two days.
Finally, to help wrap your head around all our announcements, we’ve created a new demo app. This is an easy way to see how Analytics, Crash Reporting, Test Lab, Notifications, and Remote Config work in a live environment, without having to write a line of code.
Helping developers build better apps and successful businesses is at the core of Firebase. We work hard on it every day. We love hearing your feedback and ideas for new features and improvements—and we hope you can see from the length of this post that we take them to heart! Follow us on Twitter, join our Slack channel, participate in our Google Group, and let us know what you think. We’re excited to see what you’ll build next!
Eighteen months ago, Firebase joined Google. Since then, our backend-as-a-service (BaaS) that handles the heavy lifting of building an app has grown from a passionate community of 110,000 developers to over 450,000.
Our current features -- Realtime Database, User Authentication, and Hosting -- make app development easier, but there’s more we can do, so today, we’re announcing a major expansion!
Firebase is expanding to become a unified app platform for Android, iOS and mobile web development. We’re adding new tools to help you develop faster, improve app quality, acquire and engage users, and monetize apps. On top of this, we’re launching a brand new analytics product that ties everything together, all while staying true to the guiding principles we’ve had from the beginning:
Firebase Analytics is our brand new, free and unlimited analytics solution for mobile apps. It benefits from Google’s experience with Google Analytics, and features some new capabilities for apps:
Firebase Analytics is user and event-centric and gives you insight into what your users are doing in your app. You can also see how your paid advertising campaigns are performing with cross-network attribution, which tells you where your users are coming from. You can see all of this from a single dashboard.
Firebase Analytics is also integrated with other Firebase offerings to provide a single source of truth for in-app activity and through a feature called Audiences. Audiences let you define groups of users with common attributes. Once defined, these groups can be accessed from other Firebase features -- to illustrate, we’ll reference Audiences throughout this post.
To help you build better apps, our suite of backend services is expanding.
Google Cloud Messaging, the most popular cloud-to-device push messaging service in the world, is integrating with Firebase and changing its name to Firebase Cloud Messaging (FCM). Available for free and for unlimited usage, FCM supports messaging on iOS, Android, and the Web, and is heavily optimized for reliability and battery-efficiency. It’s built for scale and already sends 170 billion messages per day to two billion devices.
One of our most requested features is the ability to store images, videos, and other large files. We’re launching Firebase Storage so developers can easily and securely upload and download such files. Firebase Storage is powered by Google Cloud Storage, giving it massive scalability and allowing stored files to be easily accessed by Google Cloud projects. The Firebase Storage client SDKs have advanced logic to gracefully handle poor network conditions.
Firebase Remote Config gives you instantly-updatable variables that you can use to tune and customize your app on the fly to deliver the best experience to your users. You can enable or disable features or change the look and feel without having to publish a new version. You can also target configurations to specific Firebase Analytics Audiences so that each of your users has an experience that’s tailored for them.
In addition, we’re continuing to invest heavily in our existing backend products, Firebase Realtime Database, Firebase Hosting, and Firebase Authentication. Authentication has seen the biggest updates, with brand new SDKs, and an upgraded backend infrastructure. This provides added security, reliability, and scale using the same technologies that power Google’s own accounts. We’ve also added new Authentication features including email verification and account linking. For Hosting, custom domain support is now free for all developers, and the Database has a completely rebuilt UI. We’re working hard on other great Realtime Database features, stay tuned for those.
We’re adding two new offerings to Firebase to help you deliver higher quality apps.
When your app crashes, it’s bad for your users and it hurts your business. Firebase Crash Reporting gives you prioritized, actionable reports to help you diagnose and fix problems in your iOS or Android app after it has shipped. We’ve also connected Crash Reporting to Audiences in Firebase Analytics, so you can tell if users on a particular device, in a specific geography, or in any other custom segment are experiencing elevated crash rates.
Cloud Test Lab, announced last year at Google I/O, is now Firebase Test Lab for Android. Test Lab helps you find problems in your app before your users do. It allows for both automatic and customized testing of your app on real devices hosted in Google data centers.
After you’ve launched your app, we can help you grow and re-engage users with five powerful growth features.
Firebase Notifications is a new UI built on top of the Firebase Cloud Messaging APIs that lets you easily deliver notifications to your users without writing a line of code. Using the Notifications console you can re-engage users, run marketing campaigns, and target messages to Audiences in Firebase Analytics.
Firebase Dynamic Links make URLs more powerful in two ways. First, they provide “durability” -- links persist across the app install process so users are taken to the right place when they first open your app. This “warm welcome” increases engagement and retention. Second, they allow for dynamically changing the destination of a link based on run-time conditions, such as the type of browser or device. Use them in web, email, social media, and physical promotions to gain insight into your growth channels.
Firebase Invites turns your customers into advocates. Your users can easily share referral codes or their favorite content via SMS or email to their network, so you can increase your app's reach and retention.
Firebase App Indexing, formerly Google App Indexing, brings new and existing users to your app from the billions of Google searches. If your app is already installed, users can launch it directly from the search results. New users are presented with a link to install your app.
AdWords, Google’s advertising platform for user acquisition and engagement, is now integrated with Firebase. Firebase can track your AdWords app installs and report lifetime value to the Firebase Analytics dashboard. Firebase Audiences can be used in AdWords to re-engage specific groups of users. In-app events can be defined as conversions in AdWords, to automatically optimize your ads, including universal app campaigns.
To help you generate revenue from your app and build a sustainable business, we’ve integrated Firebase with AdMob, an advertising platform used by more than 1 million apps. We’ve made it easier to get started with AdMob when you integrate the Firebase SDK into your app. Using AdMob, you can choose from the latest ad formats, including native ads, which help provide a great user experience.
Along with new feature launches, we’re moving our website and documentation to a new home: firebase.google.com.
We’re also launching a brand new console to manage your app. It is completely redesigned and rebuilt for improved ease of use, and we’ve deeply integrated it with other Google offerings, like Google Cloud and Google Play.
Firebase now uses the same underlying account system as Google Cloud Platform, which means you can use Cloud products with your Firebase app. For example, a feature of Firebase Analytics is the ability to export your raw analytics data to BigQuery for advanced querying. We’ll continue to weave together Cloud and Firebase, giving you the functionality of a full public cloud as you grow.
You can also link your Firebase account to Google Play from our new console. This allows data, like in-app purchases, to flow to Firebase Analytics, and ANRs (application not responding) to flow to Firebase Crash Reporting, giving you one place to check the status of your app.
Finally, we’re announcing the beta launch of a new C++ SDK. You can find the documentation and getting started guides here.
We’re excited to announce that most of these new products, including Analytics, Crash Reporting, Remote Config, and Dynamic Links, are free for unlimited usage.
For our four paid products: Test Lab, Storage, Realtime Database, and Hosting, we’re announcing simpler pricing. We now offer:
Many things are changing, but Firebase’s core principles remain the same. We care deeply about providing a great developer experience through easy-to-use APIs, intuitive interfaces, comprehensive documentation, and tight integrations. We’re committed to cross-platform development for iOS, Android, and the Web, and when you run into trouble, we’ll provide support to help you succeed.
If you were using a Firebase feature before today -- like the Realtime Database, GCM, or App Indexing -- there’s no impact on your app. We’ll continue to support you, though we recommend upgrading to the latest SDK to access our new features.
As far as we’ve come, this is still early days. We’ll continue to refine and add to Firebase. For example, the JavaScript SDK does not yet support all the new features. We’re working quickly to close gaps, and we’d love to hear your feedback so we can improve. You can help by requesting a feature.
All the new features are ready-to-go, and already in use by apps like Shazam, SkyScanner, PicCollage, and more. Get started today by signing up, visiting our new site, or reading the documentation to learn more.
We can’t wait to hear what you think!