Compositing and Blending Level 2

Editor’s Draft,

More details about this document
This version:
https://drafts.fxtf.org/compositing-2/
Latest published version:
https://www.w3.org/TR/compositing-2/
Previous Versions:
Editors:
(Adobe Systems Inc.)
(Google Inc.)
Former Editor:
(Canon Information Systems Research Australia)
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Abstract

Compositing describes how shapes of different elements are combined into a single image. There are various possible approaches for compositing. Previous versions of SVG and CSS used Simple Alpha Compositing. In this model, each element is rendered into its own buffer and is then merged with its backdrop using the Porter Duff source-over operator. This specification will define a new compositing model that expands upon the Simple Alpha Compositing model by offering:

In addition, this specification will define CSS properties for blending and group isolation and the properties of the globalCompositeOperation attribute.

Status of this document

This is a public copy of the editors’ draft. It is provided for discussion only and may change at any moment. Its publication here does not imply endorsement of its contents by W3C. Don’t cite this document other than as work in progress.

GitHub Issues are preferred for discussion of this specification. When filing an issue, please put the text “compositing” in the title, preferably like this: “[compositing] …summary of comment…”. All issues and comments are archived, and there is also a historical archive.

This document was produced by the CSS Working Group (part of the Style Activity).

This document was produced by a group operating under the W3C Patent Policy. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.

This document is governed by the 2 November 2021 W3C Process Document.

1. Introduction

This subsection is non-normative.
The first part of this document describes the properties used to control the compositing in CSS. The second part will describe the algorithms of Porter Duff compositing and blending.

2. Reading This Document

Each section of this document is normative unless otherwise specified.

2.1. Module interactions

This specification defines a set of CSS properties that affect the visual rendering of elements to which those properties are applied; these effects are applied after elements have been sized and positioned according to the Visual formatting model. Some values of these properties result in the creation of a containing block, and/or the creation of a stacking context.

The background-blend-mode property also builds upon the properties defined in the CSS Backgrounds and Borders module [CSS3BG].

This specification also enhances the rules as specified in Section 14.2 Simple alpha compositing of [SVG11] and simple alpha compositing of [CSS3COLOR].

This module also extends the globalCompositeOperation.

2.2. Values

This specification follows the CSS property definition conventions. Value types not defined in this specification are defined in CSS Level 2 Revision 1 [CSS21]. Other CSS modules may expand the definitions of these value types: for example [CSS3COLOR], when combined with this module, expands the definition of the <color> value type as used in this specification.

In addition to the property-specific values listed in their definitions, all properties defined in this specification also accept the inherit keyword as their property value. For readability it has not been repeated explicitly.

3. Specifying Blending in CSS

3.1. Order of graphical operations

The compositing model must follow the SVG compositing model [SVG11]: first any filter effect is applied, then any clipping, masking, blending and compositing.

3.2. Behavior specific to HTML

Everything in CSS that creates a stacking context must be considered an ‘isolated’ group. HTML elements themselves should not create groups.

An element that has blending applied, must blend with all the underlying content of the stacking context that that element belongs to.

The root element for an HTML document is the document element.

3.3. Behavior specific to SVG

By default, every element must create a non-isolated group.

However, certain operations in SVG will create isolated groups. If one of the following features is used, the group must become isolated:

The root element for SVG is the SVG element.

3.4. CSS Properties

3.4.1. The mix-blend-mode property

mix-blend-mode

In all current engines.

Firefox32+Safari8+Chrome41+
Opera28+Edge79+
Edge (Legacy)NoneIENone
Firefox for Android32+iOS Safari8+Chrome for Android41+Android WebView41+Samsung Internet4.0+Opera Mobile28+

The blend mode defines the formula that must be used to mix the colors with the backdrop. This behavior is described in more detail in Blending.

Name: mix-blend-mode
Value: <blend-mode> | plus-darker | plus-lighter
Initial: normal
Applies to: All elements. In SVG, it applies to container elements, graphics elements and graphics referencing elements. [SVG11]
Inherited: no
Percentages: N/A
Computed value: as specified
Canonical order: per grammar
Media: visual
Animatable: no

The syntax of the property of <blend-mode> is given with:

blend-mode

In all current engines.

Firefox30+Safari8+Chrome35+
Opera22+Edge79+
Edge (Legacy)NoneIENone
Firefox for Android54+iOS Safari8+Chrome for Android59+Android WebView59+Samsung Internet7.0+Opera Mobile22+
<blend-mode> = normal | multiply | screen | overlay | darken | lighten | color-dodge |color-burn | hard-light | soft-light | difference | exclusion | hue |
saturation | color | luminosity

Note: Applying a blendmode other than normal to the element must establish a new stacking context. This group must then be blended and composited with the stacking context that contains the element.

Given the following sample markup:

<body>
  <img src="ducky.png"/>
</body>

And the following style rule:

body { background-color: lime; }

... will produce the following result:

example of an image of duck with the lime color of the document

Partially transparent image on a lime backdrop

If we change the style rule to include blending:

body { background-color: lime; }
img { mix-blend-mode: multiply; }

... the output will be the image blending with the lime background of the <body> element.

example of an image of duck blending with the lime color of the document

Blending of a transparent image on a lime backdrop.

Given the following svg code:

<svg>
  <circle cx="40" cy="40" r="40" fill="red"/>
  <circle cx="80" cy="40" r="40" fill="lime"/>
  <circle cx="60" cy="80" r="40" fill="blue"/>
</svg>

And the following style rule:

circle { mix-blend-mode: screen; }

... the output will be blending of the 3 circles. Each circle is rendered from bottom to top. Where the elements overlap, the blend mode produces a change in color.

example of 3 circles blending with a screen blend mode

Example of 3 circles blending with a screen blend mode

In the following style sheet and document fragment:

body { background-color: lime; }
div { background-color: red; width: 200px; opacity: .95}
img { mix-blend-mode: difference; }

<body>
  <div>
     <img src="ducky.png"/>
  </div>
</body>

... the opacity on the <div> element is causing the creation of a stacking context. This causes the creation of a new group so the image doesn’t blend with the color of the <body>.

example of an image of duck blending with the lime color of the document

Example of blending within a stacking context.

Note how the image is not blending with the lime color.

Given the following sample markup:

<body>
   <div>
     <p>overlay blending on text</p>
   </div>
</body>

And the following style rule:

div { background-image: url('texture.png'); }
@font-face {
  font-family: "Mythos Std";
  src: url("http://myfontvendor.com/mythos.otf");
}
p {
  mix-blend-mode: overlay;
  font-family: "Mythos Std"
}
example of text that has an overlay blend on top of a texture

Text with a blend overlay on top of an image.

3.4.2. The isolation property

isolation

In all current engines.

Firefox36+Safari8+Chrome41+
Opera30+Edge79+
Edge (Legacy)NoneIENone
Firefox for Android36+iOS Safari8+Chrome for Android41+Android WebView41+Samsung Internet4.0+Opera Mobile30+

In SVG, this defines whether an element is isolated or not.
For CSS, setting isolation to isolate will turn the element into a stacking context.

By default, elements use the auto keyword which implies that they are not isolated. However operations that cause the creation of stacking context must cause a group to be isolated. These operations are described in 'behavior specific to HTML' and 'behavior specific to SVG'.

Name: isolation
Value: <isolation-mode>
Initial: auto
Applies to: All elements. In SVG, it applies to container elements, graphics elements and graphics referencing elements. [SVG11]
Inherited: no
Percentages: N/A
Computed value: as specified
Canonical order: per grammar
Media: visual
Animatable: no

The syntax of the property of <isolation-mode> is given with:

<isolation-mode> = auto | isolate

In CSS, a background image or the content of an img must always be rendered into an isolated group.
For instance, if you link to an SVG file through the img tag, the artwork of that SVG will not blend with the backdrop of the content.

In SVG, mask always creates an isolated group.

3.4.3. The background-blend-mode property

background-blend-mode

In all current engines.

Firefox30+Safari8+Chrome35+
Opera22+Edge79+
Edge (Legacy)NoneIENone
Firefox for Android30+iOS Safari8+Chrome for Android35+Android WebView37+Samsung Internet3.0+Opera Mobile22+

Defines the blending mode of each background layer.

Each background layer must blend with the element’s background layer that is below it and the element’s background color. Background layers must not blend with the content that is behind the element, instead they must act as if they are rendered into an isolated group.

The description of the background-blend-mode property is as follows:

Name: background-blend-mode
Value: <mix-blend-mode>#
Initial: normal
Applies to: All HTML elements
Inherited: no
Percentages: N/A
Computed value: as specified
Canonical order: per grammar
Media: visual
Animatable: no

The background-blend-mode list must be applied in the same order as background-image [CSS3BG]. This means that the first element in the list will apply to the layer that is on top. If a property doesn’t have enough comma-separated values to match the number of layers, the UA must calculate its used value by repeating the list of values until there are enough.

If the background [CSS3BG] shorthand is used, the background-blend-mode property for that element must be reset to its initial value.

Given the following sample markup:

<body>
   <div></div>
</body>

And the following style rule:

body { background-color: lime; }
div {
  width: 200px;
  height: 200px;
  background-size: 200px 200px;
  background-repeat:no-repeat;
  background-image: linear-gradient(to right, #000000 0%,#ffffff 100%), url('ducky.png');
  background-blend-mode: difference, normal;
}
example of div that has an image of a duck and a gradient that is blending

Blending of 2 background images.

Note that the gradient is not blending with the color of body. Instead it retains its original color.

4. Specifying Compositing and Blending in Canvas 2D

The canvas 2d context defines the globalCompositeOperation attribute that is used to set the current compositing and blending operator.

This property takes the following value:

‘globalCompositeOperation’
Value:   <blend-mode> | <composite-mode>
Initial:   source-over

The syntax of the property of <composite-mode> is given with:

<composite-mode> = clear | copy | source-over | destination-over | source-in |    
destination-in | source-out | destination-out | source-atop |
destination-atop | xor | lighter | plus-darker | plus-lighter

5. Introduction to compositing

Compositing is the combining of a graphic element with its backdrop.

In the model described in this specification there are two steps to the overall compositing operation - Porter-Duff compositing and blending. The blending step determines how the colors from the graphic element and the backdrop interact.

Typically, the blending step is performed first, followed by the Porter-Duff compositing step. In the blending step, the resultant color from the mix of the element and the the backdrop is calculated. The graphic element’s color is replaced with this resultant color. The graphic element is then composited with the backdrop using the specified compositing operator.

Note: Shape is defined by the mathematical description of the shape. A particular point is either inside the shape or it is not. There are no gradations.

Note: Opacity is described using an alpha value, stored alongside the color value for each particular point. The alpha value is between 0 and 1, inclusive. A value of 0 means that the pixel has no coverage at that point, and is therefore transparent; i.e. there is no color contribution from any geometry because the geometry does not overlap this pixel. A value of 1 means that the pixel is fully opaque; the geometry completely overlaps the pixel.

5.1. Simple alpha compositing

The formula for simple alpha compositing is

co = Cs x αs + Cb x αb x (1 - αs)

Where

Note: All values are between 0 and 1 inclusive.

The pixel value after compositing (co) is given by adding the contributions from the source graphic element [Cs x αs] and the backdrop [Cb x αb x (1 - αs)]. For both the graphic element and the backdrop, the color values are multiplied by the alpha to determine the amount of color that contributes. With zero alpha meaning that the color does not contribute and partial alpha means that some percentage of the color contributes. The contribution of the backdrop is further reduced based on the opacity of the graphic element. Conceptually, (1 - αs) of the backdrop shows through the graphic element, meaning that if the graphic element is fully opaque (αs=1) then no backdrop shows through.

The simple alpha compositing formula listed above gives a resultant color which is the result of the weighted average of the backdrop color and graphic element color, with the weighting determined by the backdrop and graphic element alphas. The resultant alpha value of the composite is simply the sum of the contributed alpha of the composited elements. The formula for the resultant alpha of the composite is

αo = αs + αb x (1 - αs)

Where

Often, it can be more efficient to store a pre-multiplied value for the color and opacity. The pre-multiplied value is given by

cs = Cs x αs

with

Thus the formula for simple alpha compositing using pre-multiplied values becomes

co = cs + cb x (1 - αs)

To extract the color component of a pre-multiplied value, the formula is reversed:

Co = co / αo

5.1.1. Examples of simple alpha compositing

Simple box showing alpha compositing

This describes the most basic case. It consists of 1 shape that is filled with a solid color (α = 1). The shape is composited with an empty background. The empty background has no effect on the resultant composite.

Cs = RGB(1,0,0)
αs = 1
Cb = RGB(0,0,0)
αb = 0

co = Cs x αs + Cb x αb x (1 - αs)
co = RGB(1,0,0) x 1 + RGB(0,0,0) x 0 x (1 - 1)
co = RGB(1,0,0) x 1
co = RGB(1,0,0)

simple shape

This is a more complex example. There is no transparency, but the 2 shapes intersect.

Applying the compositing formula in the area of intersection, gives:

Cs = RGB(0,0,1)
αs = 1
Cb = RGB(1,0,0)
αb = 1

co = Cs x αs + Cb x αb x (1 - αs)
co = RGB(0,0,1) x 1 + RGB(1,0,0) x 1 x (1 - 1)
co = RGB(0,0,1) x 1 + RGB(1,0,0) x 1 x 0
co = RGB(0,0,1) x 1
co = RGB(0,0,1)

Calculating the alpha of the resultant composite

αo = αs + αb x (1 - αs)
αo = 1 + 1 x (1 - 1)
αo = 1

Calculating the color component of the resultant composite

Co = co / αo
Co = RGB(0, 0, 1) / 1
Co = RGB(0, 0, 1)

interaction of a solid box with a transparent box on top

This is an example where the shape has some transparency, but the backdrop is fully opaque.

Applying the compositing formula in the area of intersection, gives:

Cs = RGB(0,0,1)
αs = 0.5
Cb = RGB(1,0,0)
αb = 1

co = Cs x αs + Cb x αb x (1 - αs)
co = RGB(0,0,1) x 0.5 + RGB(1,0,0) x 1 x (1 - 0.5)
co = RGB(0,0,1) x 0.5 + RGB(1,0,0) x 0.5
co = RGB(0.5,0,0.5)

Calculating the alpha of the resultant composite

αo = αs + αb x (1 - αs)
αo = 0.5 + 1 x (1 - 0.5)
αo = 1

Calculating the color component of the resultant composite

Co = co / αo
Co = RGB(0.5, 0, 0.5) / 1
Co = RGB(0.5, 0, 0.5)

interaction of 2 transparent boxes

Figure 4 shows an example where both the shape and the backdrop are transparent.

Applying the compositing formula in the area of intersection, gives:

Cs = RGB(0,0,1)
αs = 0.5
Cb = RGB(1,0,0)
αb = 0.5

co = Cs x αs + Cb x αb x (1 - αs)
co = RGB(0,0,1) x 0.5 + RGB(1,0,0) x 0.5 x (1 - 0.5)
co = RGB(0,0,1) x 0.5 + RGB(1,0,0) x 0.25
co = RGB(0.25, 0, 0.5)

Calculating the alpha of the resultant composite

αo = αs + αb x (1 - αs)
αo = 0.5 + 0.5 x (1 - 0.5)
αo = 0.75

Calculating the color component of the resultant composite

Co = co / αo
Co = RGB(0.25, 0, 0.5) / 0.75
Co = RGB(0.33, 0, 0.66)

6. General Formula for Compositing and Blending

The general formula for compositing and blending which allows for selection of the compositing operator and blending function comprises two steps. The terms used in these functions will be described in detail in the following sections.

Apply the blend in place

Cs = (1 - αb) x Cs + αb x B(Cb, Cs)

Composite

Co = αs x Fa x Cs + αb x Fb x Cb

Where:

7. Backdrop calculation

The backdrop is the content behind the element and is what the element is composited with. This means that the backdrop is the result of compositing all previous elements.

7.1. Examples of backdrop calculation

example of a simple backdrop calculation

This example has 2 simple shapes. The backdrop for the blue shape includes the bottom right corner of the red shape . The dotted line shows the area that is examined during compositing of the blue shape.

example of a backdrop with alpha

The shape in the backdrop has an alpha value. The alpha value of the backdrop shape is preserved when the backdrop is calculated.

8. Compositing Groups

Compositing groups allow more control over the interaction of compositing with the backdrop. Groups can be used to specify how a compositing effect within a group will interact with the content that is already in the scene (the backdrop).

Compositing groups may be made up of any number of elements, and may contain other compositing groups.

The default properties of a compositing group shall cause no visual difference compared to having no group. See Group Invariance.

A compositing group is rendered by first compositing the elements of the group onto the initial backdrop. The result of this is a single element containing color and alpha information. This element is then composited onto the group backdrop. Steps shall be taken to ensure the group backdrop makes only a single contribution to the final composite.

initial backdrop
The initial backdrop is the backdrop used for compositing the group’s first element. This will be the same as the group backdrop in a non-isolated group, or a fully transparent backdrop for an isolated group.
group backdrop
The group backdrop is the result of compositing all elements up to but not including the first element in the group.

8.1. Group invariance

An important property of simple alpha compositing is its group invariance. This behavior is preserved in the more complex model described in this specification. Adding or removing grouping with default attributes shall not show visual differences.

so: A + B + C = A + (B + C) = (A + B) + C

When adding attributes to the group such as isolate, blending modes other than normal or Porter Duff compositing operators other than source-over, groups may no longer be invariant.

8.2. Isolated Groups

In an isolated group, the initial backdrop shall be black and fully transparent.

In this instance, the initial backdrop is different than the group backdrop. The only interaction with the group backdrop shall occur when the group’s computed color, shape and alpha are composited with it.

See 'Isolated groups and Porter Duff modes' for a description of the effect of isolated groups on compositing. See 'Effect of group isolation on blending' for a description of the effect of isolated groups on blending.

8.3. The Root Element Group

The isolated group for the root element is the root element group. All other elements and groups are composited into this group. The background of the root element (if specified) is painted into the root element group, and any filter, clip-path, mask and and opacity is then applied, before compositing into the root group, if present.

8.4. The Root Group

The root group encompasses the entire canvas and contains (or is below) the root element group of the root element of a web page.

Browsers often use an infinite white, 100% opaque root group, for final compositing, but this is not required.

9. Advanced compositing features

Simple alpha compositing uses the source-over Porter Duff compositing operator.

Porter Duff compositing is based on a model of a pixel in which two shapes (source and destination) may contribute to the final color of the pixel. The pixel is divided into 4 sub-pixel regions and each region represents a possible combination of source and destination. [PORTERDUFF]

The four regions are:

Source Only
Where only the source contributes to the pixel color
Destination only
where only the destination contributes to the pixel color
Both
Source and Destination – where both the source and destination may combine to define the pixel color
None
No source or Destination – where neither make a contribution to the final pixel color

Note: Destination is synonymous with backdrop. The term destination is used in this section as this is considered the standard when working with Porter Duff compositing. Additionally, the compositing operators use destination in their names.

overview of the regions affected by porter duff

The contribution from each region to the final pixel color is defined by the coverage of the shape at that pixel, and the operator in use. Coverage is specified in terms of alpha. Full alpha (1) implies full coverage, while zero alpha (0) implies no coverage. This means that the area of each region within the sub-pixel is dependent on the coverage of each shape contributing to the pixel. The area of each region can be calculated with the following equations:
Both αs x αb
Source only αs x (1 – αb)
Destination only αb x (1 – αs)
None (1 – αs) x (1 – αb)

The figure above represents coverage of 0.5 for both source and destination.

Both = 0.5 x 0.5 = 0.25
Source Only = 0.5 (1 – 0.5) = 0.25
Destination Only = 0.5(1 – 0.5) = 0.25
None = (1 – 0.5)(1 – 0.5) = 0.25

Therefore, the coverage of each region is 0.25 in this example.

9.1. The Porter Duff Compositing Operators

The landmark paper by Thomas Porter and Tom Duff, who worked for Lucasfilm, defined the algebra of compositing and developed the twelve "Porter Duff" operators. These operators control the results of mixing the four sub-pixel regions formed by the overlapping of graphical objects that have an alpha or pixel coverage channel/value. The operators use all practical combinations of the four regions.

There are 12 basic Porter Duff operators, satisfying all possible combinations of source and destination.

From the geometric representation of each operator, the contribution of each shape can be seen to be expressed as a fraction of the total coverage of the output. For example, in source over, the possible contribution of source is full (1) and the possible contribution of destination is whatever is remaining (1 – αs). This is modified by the coverage of source and destination to give the equation for the final coverage of the pixel:

αo = αs x 1 + αb x (1 – αs)

The fractional terms Fa (1 in this example) and Fb (1 – αs in this example) are defined for each operator and specify the fraction of the shapes that may contribute to the final pixel value. The general form of the equation for coverage is:

αs x Fa + αb x Fb

and incorporating color gives the general Porter Duff equation

co = αs x Fa x Cs + αb x Fb x Cb

Where:

9.1.1. Clear

With the clear compositing operator, no regions are enabled.

example of porter duff clear

Fa = 0; Fb = 0
co = 0
αo = 0

9.1.2. Copy

With the copy compositing operator, only the source will be present.
example of porter duff copy

Fa = 1; Fb = 0
co = αs x Cs
αo = αs

9.1.3. Destination

With the destination compositing operator, only the destination will be present.

example of porter duff destination

Fa = 0; Fb = 1
co = αb x Cb
αo = αb

9.1.4. Source Over

With the source-over compositing operator, the source is placed over the destination.

example of porter duff source over

Fa = 1; Fb = 1 – αs
co = αs x Cs + αb x Cb x (1 – αs)
αo = αs + αb x (1 – αs)

9.1.5. Destination Over

With the destination-over compositing operator, Destination is placed over the source.

example of porter duff destination over

Fa = 1 – αb; Fb = 1
co = αs x Cs x (1 – αb) + αb x Cb
αo = αs x (1 – αb) + αb

9.1.6. Source In

With the source-in compositing operator, the parts of the source that overlap with the desitnation are placed.

example of porter duff source in

Fa = αb; Fb = 0
co = αs x Cs x αb
αo = αs x αb

9.1.7. Destination In

With the destination-in compositing operator, the parts of the destination that overlap with the source are placed.
example of porter duff destination in

Fa = 0; Fb = αs
co = αb x Cb x αs
αo = αb x αs

9.1.8. Source Out

With the source-out compositing operator, the parts of the source that fall outside of the destination are placed.

example of porter duff source out

Fa = 1 – αb; Fb = 0
co = αs x Cs x (1 – αb)
αo = αs x (1 – αb)

9.1.9. Destination Out

With the destination-out compositing operator, the parts of the destination that fall outside of the source are placed.

example of porter duff destination out

Fa = 0; Fb = 1 – αs
co = αb x Cb x (1 – αs)
αo = αb x (1 – αs)

9.1.10. Source Atop

With the source-atop compositing operator, the parts of the source which overlap the destination replace the destination. The destination is placed everywhere else.

example of porter duff source atop

Fa = αb; Fb = 1 – αs
co = αs x Cs x αb + αb x Cb x (1 – αs)
αo = αs x αb + αb x (1 – αs)

9.1.11. Destination Atop

With the destination-atop compositing operator, the parts of the destination which overlaps the source replace the source. The source is placed everywhere else.

example of porter duff destination atop

Fa = 1 - αb; Fb = αs
co = αs x Cs x (1 - αb) + αb x Cb x αs
αo = αs x (1 - αb) + αb x αs

9.1.12. XOR

With the xor compositing operator, the non-overlapping regions of source and destination are combined.

example of porter duff xor

Fa = 1 - αb; Fb = 1 – αs
co = αs x Cs x (1 - αb) + αb x Cb x (1 – αs)
αo = αs x (1 - αb) + αb x (1 – αs)

9.1.13. Lighter

With the lighter compositing operator, the sum of the source image and destination image is displayed. It is defined in the Porter Duff paper as the plus operator [PORTERDUFF].
Fa = 1; Fb = 1
co = αs x Cs + αb x Cb;
αo = αs + αb

9.1.14. Plus-darker

With the plus-darker compositing operator, the following steps are performed:

Fa = 1; Fb = 1
co = max(0, 1 - αs x Cs + 1 - αb x Cb);
αo = max(0, 1 - αs + 1 - αb);

9.1.15. Plus-lighter

With the plus-lighter compositing operator, the following steps are performed:

Fa = 1; Fb = 1
co = min(1, αs x Cs + αb x Cb);
αo = min(1, αs + αb);

plus-lighter is particularly useful for cross-fade effects.

Given the following sample markup:

<div class="container">
  <div class="from"></div>
  <div class="to"></div>
</div>

And the following styles:

.container {
  display: grid;
}
.container > div {
  width: 100px;
  height: 100px;
  /* Place the elements on top of each other */
  grid-area: 1 / 1;
}
.from {
  background-color: rgb(100% 0 0 / 50%);
}
.to {
  background-color: rgb(0 0 100% / 50%);
}

If you wanted to produce a 50% cross-fade between from and to, a naive approach would be to give each 50% opacity:

.from {
  opacity: 0.5;
}
.to {
  opacity: 0.5;
}

However, with default source-over compositing, this produces a result of roughly rgb(43% 0 57% / 44%). This is correct value when "layering" elements, but it’s incorrect for a 50% cross-fade.

Instead, using plus-lighter:

.container {
  /* Limit the scope of the plus-lighter operation */
  isolation: isolate;
}
.from {
  opacity: 0.5;
}
.to {
  opacity: 0.5;
  mix-blend-mode: plus-lighter;
}

This results in rgb(50% 0 50% / 50%), which is correctly "half-way" between the from and to colors.

9.2. Group compositing behavior with Porter Duff modes

When compositing the elements within an isolated group, the elements are composited over a transparent black initial backdrop. If the bottom element in the group uses a Porter Duff compositing operator which is dependent on the backdrop, such as destination, source-in, destination-in, destination-out, or source-atop, then the result of the composite will be empty. Subsequent elements within the group are composited with the result of the first composite.

10. Blending

Blending is the aspect of compositing that calculates the mixing of colors where the source element and backdrop overlap.
Conceptually, the colors in the source element are blended in place with the backdrop. After blending, the modified source element is composited with the backdrop. In practice, this is usually all performed in one step.
The blending calculations must not use pre-multiplied color values.

The "mixing" formula is defined as:

Cm = B(Cb, Cs)

with:

The result of the mixing formula must be clamped to the minimum and maximum values of the color range.

The result of the mixing function is modulated by the backdrop alpha. A fully opaque backdrop allows the mixing function to be fully realized. A transparent backdrop will cause the final result to be a weighted average between the source color and mixed color with the weight controlled by the backdrop alpha. The value of the new color becomes:

Cr = (1 - αb) x Cs + αb x B(Cb, Cs)

with:

example of blending with opacity

This example has a red rectangle with a blending mode that is placed on top of a set of green rectangles that have different levels of opacity.

Note how the top rectangle shifts more toward red as the opacity of the backdrop gets smaller.

Note: The following formula gives the color value in the area where the source and backdrop intersects and then composites with the specified Porter Duff compositing formula. For simple alpha blending, the formula thus becomes:

simple alpha compositing:
  co = cs + cb x (1 - αs)
written as non-premultiplied:
  αo x Co = αs x Cs + (1 - αs) x αb x Cb
now substitute the result of blending for Cs:
    αo x Co = αs x ((1 - αb) x Cs + αb x B(Cb, Cs)) + (1 - αs) x αb x Cb
            = αs x (1 - αb) x Cs + αs x αb x B(Cb, Cs) + (1 - αs) x αb x Cb

10.1. Separable blend modes

A blend mode is termed separable if each component of the result color is completely determined by the corresponding components of the constituent backdrop and source colors — that is, if the mixing formula is applied separately to each set of corresponding components.

Each of the following blend modes will apply the blending function B(Cb, Cs) on each of the color components. For simplicity, all the examples in this chapter use source-over compositing.

10.1.1. normal blend mode

This is the default attribute which specifies no blending. The blending formula simply selects the source color.

B(Cb, Cs) = Cs
example of normal blending

10.1.2. multiply blend mode

The source color is multiplied by the destination color and replaces the destination.

The resultant color is always at least as dark as either the source or destination color. Multiplying any color with black results in black. Multiplying any color with white preserves the original color.

B(Cb, Cs) = Cb x Cs

example of multiply blending

10.1.3. screen blend mode

Multiplies the complements of the backdrop and source color values, then complements the result.

The result color is always at least as light as either of the two constituent colors. Screening any color with white produces white; screening with black leaves the original color unchanged. The effect is similar to projecting multiple photographic slides simultaneously onto a single screen.

B(Cb, Cs) = 1 - [(1 - Cb) x (1 - Cs)]
          = Cb + Cs -(Cb x Cs)

example of screen blending

10.1.4. overlay blend mode

Multiplies or screens the colors, depending on the backdrop color value.

Source colors overlay the backdrop while preserving its highlights and shadows. The backdrop color is not replaced but is mixed with the source color to reflect the lightness or darkness of the backdrop.

B(Cb, Cs) = HardLight(Cs, Cb)

Overlay is the inverse of the hard-light blend mode. See the definition of hard-light for the formula.

example of overlay blending

10.1.5. darken blend mode