1. Infrastructure
This specification depends on the Infra Standard. [INFRA]
Some of the terms used in this specification are defined in Encoding, Selectors, Web IDL, XML, and Namespaces in XML. [ENCODING] [SELECTORS4] [WEBIDL] [XML] [XML-NAMES]
When extensions are needed, the DOM Standard can be updated accordingly, or a new standard can be written that hooks into the provided extensibility hooks for applicable specifications.
1.1. Trees
A tree is a finite hierarchical tree structure. In tree order is preorder, depth-first traversal of a tree.
An object that participates in a tree has a parent, which is either null or an object, and has children, which is an ordered set of objects. An object A whose parent is object B is a child of B.
The root of an object is itself, if its parent is null, or else it is the root of its parent. The root of a tree is any object participating in that tree whose parent is null.
An object A is called a descendant of an object B, if either A is a child of B or A is a child of an object C that is a descendant of B.
An inclusive descendant is an object or one of its descendants.
An object A is called an ancestor of an object B if and only if B is a descendant of A.
An inclusive ancestor is an object or one of its ancestors.
An object A is called a sibling of an object B, if and only if B and A share the same non-null parent.
An inclusive sibling is an object or one of its siblings.
An object A is preceding an object B if A and B are in the same tree and A comes before B in tree order.
An object A is following an object B if A and B are in the same tree and A comes after B in tree order.
The first child of an object is its first child or null if it has no children.
The last child of an object is its last child or null if it has no children.
The previous sibling of an object is its first preceding sibling or null if it has no preceding sibling.
The next sibling of an object is its first following sibling or null if it has no following sibling.
The index of an object is its number of preceding siblings, or 0 if it has none.
1.2. Ordered sets
The ordered set parser takes a string input and then runs these steps:
-
Let inputTokens be the result of splitting input on ASCII whitespace.
-
Let tokens be a new ordered set.
- Return tokens.
The ordered set serializer takes a set and returns the concatenation of set using U+0020 SPACE.
1.3. Selectors
To scope-match a selectors string selectors against a node, run these steps:
-
Let s be the result of parse a selector selectors. [SELECTORS4]
-
If s is failure, then throw a "
SyntaxError
"DOMException
. -
Return the result of match a selector against a tree with s and node’s root using scoping root node. [SELECTORS4].
Support for namespaces within selectors is not planned and will not be added.
1.4. Name validation
A string is a valid namespace prefix if its length is at least 1 and it does not contain ASCII whitespace, U+0000 NULL, U+002F (/), or U+003E (>).
A string is a valid attribute local name if its length is at least 1 and it does not contain ASCII whitespace, U+0000 NULL, U+002F (/), U+003D (=), or U+003E (>).
A string name is a valid element local name if the following steps return true:
-
If name’s length is 0, then return false.
-
If name’s 0th code point is an ASCII alpha, then:
-
If name contains ASCII whitespace, U+0000 NULL, U+002F (/), or U+003E (>), then return false.
-
Return true.
-
-
If name’s 0th code point is not U+003A (:), U+005F (_), or in the range U+0080 to U+10FFFF, inclusive, then return false.
-
If name’s subsequent code points, if any, are not ASCII alphas, ASCII digits, U+002D (-), U+002E (.), U+003A (:), U+005F (_), or in the range U+0080 to U+10FFFF, inclusive, then return false.
-
Return true.
This concept is used to validate element local names, when constructed by DOM APIs. The intention is to allow any name that is possible to construct using the HTML parser (the branch where the first code point is an ASCII alpha), plus some additional possibilities. For those additional possibilities, the ASCII range is restricted for historical reasons, but beyond ASCII anything is allowed.
The following JavaScript-compatible regular expression is an implementation of valid element local name:
/^(?:[A-Za-z][^\0\t\n\f\r\u0020/>]*|[:_\u0080-\u{10FFFF}][A-Za-z0-9-.:_\u0080-\u{10FFFF}]*)$/u
A string is a valid doctype name if it does not contain ASCII whitespace, U+0000 NULL, or U+003E (>).
The empty string is a valid doctype name.
To validate and extract a namespace and qualifiedName, given a context:
-
If namespace is the empty string, then set it to null.
-
Let prefix be null.
-
Let localName be qualifiedName.
-
If qualifiedName contains a U+003A (:):
-
Let splitResult be the result of running strictly split given qualifiedName and U+003A (:).
-
Set prefix to splitResult[0].
-
Set localName to splitResult[1].
-
If prefix is not a valid namespace prefix, then throw an "
InvalidCharacterError
"DOMException
.
-
-
Assert: prefix is either null or a valid namespace prefix.
-
If context is "
attribute
" and localName is not a valid attribute local name, then throw an "InvalidCharacterError
"DOMException
. -
If context is "
element
" and localName is not a valid element local name, then throw an "InvalidCharacterError
"DOMException
. -
If prefix is non-null and namespace is null, then throw a "
NamespaceError
"DOMException
. -
If prefix is "
xml
" and namespace is not the XML namespace, then throw a "NamespaceError
"DOMException
. -
If either qualifiedName or prefix is "
xmlns
" and namespace is not the XMLNS namespace, then throw a "NamespaceError
"DOMException
. -
If namespace is the XMLNS namespace and neither qualifiedName nor prefix is "
xmlns
", then throw a "NamespaceError
"DOMException
. -
Return (namespace, prefix, localName).
Various APIs in this specification used to validate namespace prefixes, attribute local names, element local names, and doctype names more strictly. This was done in a way that aligned with various XML-related specifications. (Although not all rules from the those specifications were enforced.)
This was found to be annoying for web developers, especially since it meant there were some names that could be created by the HTML parser, but not by DOM APIs. So, the validations have been loosened to just those described above.
2. Events
2.1. Introduction to "DOM Events"
Throughout the web platform events are dispatched to objects to signal an
occurrence, such as network activity or user interaction. These objects implement the
EventTarget
interface and can therefore add event listeners to observe
events by calling addEventListener()
:
obj. addEventListener( "load" , imgFetched) function imgFetched( ev) { // great success …}
Event listeners can be removed
by utilizing the
removeEventListener()
method, passing the same arguments.
Alternatively, event listeners can be removed by passing an AbortSignal
to
addEventListener()
and calling abort()
on the controller
owning the signal.
Events are objects too and implement the
Event
interface (or a derived interface). In the example above
ev is the event. ev is
passed as an argument to the
event listener’s callback
(typically a JavaScript Function as shown above).
Event listeners key off the
event’s
type
attribute value
("load
" in the above example). The
event’s
target
attribute value returns the
object to which the event was
dispatched
(obj above).
Although events are typically dispatched by the user agent as the result of user interaction or the completion of some task, applications can dispatch events themselves by using what are commonly known as synthetic events:
// add an appropriate event listener obj. addEventListener( "cat" , function ( e) { process( e. detail) }) // create and dispatch the event var event= new CustomEvent( "cat" , { "detail" : { "hazcheeseburger" : true }}) obj. dispatchEvent( event)
Apart from signaling, events are
sometimes also used to let an application control what happens next in an
operation. For instance as part of form submission an
event whose
type
attribute value is
"submit
" is
dispatched. If this
event’s
preventDefault()
method is
invoked, form submission will be terminated. Applications who wish to make
use of this functionality through events
dispatched by the application
(synthetic events) can make use of the return value of the
dispatchEvent()
method:
if ( obj. dispatchEvent( event)) { // event was not canceled, time for some magic …}
When an event is dispatched to an object that participates in a tree
(e.g., an element), it can reach event listeners on that object’s
ancestors too. Effectively, all the object’s inclusive ancestor
event listeners whose capture is true are invoked, in
tree order. And then, if event’s bubbles
is true, all the object’s
inclusive ancestor event listeners whose capture is false
are invoked, now in reverse tree order.
Let’s look at an example of how events work in a tree:
<!doctype html> < html > < head > < title > Boring example</ title > </ head > < body > < p > Hello< span id = x > world</ span > !</ p > < script > function test( e) { debug( e. target, e. currentTarget, e. eventPhase) } document. addEventListener( "hey" , test, { capture: true }) document. body. addEventListener( "hey" , test) var ev= new Event( "hey" , { bubbles: true }) document. getElementById( "x" ). dispatchEvent( ev) </ script > </ body > </ html >
The debug
function will be invoked twice. Each time the event’s
target
attribute value will be the span
element. The first time
currentTarget
attribute’s value will be the document, the second time the
body
element. eventPhase
attribute’s value switches from
CAPTURING_PHASE
to BUBBLING_PHASE
. If an event listener was registered
for the span
element, eventPhase
attribute’s value would have
been AT_TARGET
.
2.2. Interface Event
[Exposed=*]interface {
Event (
constructor DOMString ,
type optional EventInit = {});
eventInitDict readonly attribute DOMString type ;readonly attribute EventTarget ?target ;readonly attribute EventTarget ?srcElement ; // legacyreadonly attribute EventTarget ?currentTarget ;sequence <EventTarget >composedPath ();const unsigned short NONE = 0;const unsigned short CAPTURING_PHASE = 1;const unsigned short AT_TARGET = 2;const unsigned short BUBBLING_PHASE = 3;readonly attribute unsigned short eventPhase ;undefined stopPropagation ();attribute boolean cancelBubble ; // legacy alias of .stopPropagation()undefined stopImmediatePropagation ();readonly attribute boolean bubbles ;readonly attribute boolean cancelable ;attribute boolean returnValue ; // legacyundefined preventDefault ();readonly attribute boolean defaultPrevented ;readonly attribute boolean composed ; [LegacyUnforgeable ]readonly attribute boolean isTrusted ;readonly attribute DOMHighResTimeStamp timeStamp ;undefined initEvent (DOMString ,
type optional boolean =
bubbles false ,optional boolean =
cancelable false ); // legacy };dictionary {
EventInit boolean =
bubbles false ;boolean =
cancelable false ;boolean =
composed false ; };
An Event
object is simply named an event. It allows for
signaling that something has occurred, e.g., that an image has completed downloading.
A potential event target is null or an EventTarget
object.
An event has an associated target (a potential event target). Unless stated otherwise it is null.
An event has an associated relatedTarget (a potential event target). Unless stated otherwise it is null.
Other specifications use relatedTarget to define a
relatedTarget
attribute. [UIEVENTS]
An event has an associated touch target list (a list of zero or more potential event targets). Unless stated otherwise it is the empty list.
The touch target list is for the exclusive use of defining the
TouchEvent
interface and related interfaces. [TOUCH-EVENTS]
An event has an associated path. A path is a
list of structs. Each struct consists of an
invocation target (an EventTarget
object), an
invocation-target-in-shadow-tree (a boolean), a
shadow-adjusted target (a potential event target), a
relatedTarget (a
potential event target), a touch target list (a list
of potential event targets), a root-of-closed-tree (a boolean), and
a slot-in-closed-tree (a boolean). A path is initially
the empty list.
event = new Event(type [, eventInitDict])
- Returns a new event whose
type
attribute value is set to type. The eventInitDict argument allows for setting thebubbles
andcancelable
attributes via object members of the same name. event .
type
- Returns the type of event, e.g.
"
click
", "hashchange
", or "submit
". event .
target
- Returns the object to which event is dispatched (its target).
event .
currentTarget
- Returns the object whose event listener’s callback is currently being invoked.
event .
composedPath()
- Returns the invocation target objects of event’s
path (objects on which listeners will be invoked), except for any
nodes in shadow trees of which the shadow root’s
mode is "
closed
" that are not reachable from event’scurrentTarget
. event .
eventPhase
- Returns the event’s phase, which is one of
NONE
,CAPTURING_PHASE
,AT_TARGET
, andBUBBLING_PHASE
. event . stopPropagation()
- When dispatched in a tree, invoking this method prevents event from reaching any objects other than the current object.
event . stopImmediatePropagation()
- Invoking this method prevents event from reaching any registered event listeners after the current one finishes running and, when dispatched in a tree, also prevents event from reaching any other objects.
event .
bubbles
- Returns true or false depending on how event was initialized. True if event goes through its target’s ancestors in reverse tree order; otherwise false.
event .
cancelable
- Returns true or false depending on how event was initialized. Its return
value does not always carry meaning, but true can indicate that part of the operation
during which event was dispatched, can be canceled by invoking the
preventDefault()
method. event . preventDefault()
- If invoked when the
cancelable
attribute value is true, and while executing a listener for the event withpassive
set to false, signals to the operation that caused event to be dispatched that it needs to be canceled. event .
defaultPrevented
- Returns true if
preventDefault()
was invoked successfully to indicate cancelation; otherwise false. event .
composed
- Returns true or false depending on how event was initialized. True if
event invokes listeners past a
ShadowRoot
node that is the root of its target; otherwise false. event .
isTrusted
- Returns true if event was dispatched by the user agent, and false otherwise.
event .
timeStamp
- Returns the event’s timestamp as the number of milliseconds measured relative to the occurrence.
The type
attribute must return the value it was
initialized to. When an event is created the attribute must be initialized to the empty
string.
The target
getter steps are to return this’s
target.
The srcElement
getter steps are to return
this’s target.
The currentTarget
attribute must return the value it
was initialized to. When an event is created the attribute must be initialized to null.
The composedPath()
method steps are:
-
Let composedPath be an empty list.
-
If path is empty, then return composedPath.
-
Let currentTarget be this’s
currentTarget
attribute value. -
Assert: currentTarget is an
EventTarget
object. -
Append currentTarget to composedPath.
-
Let currentTargetIndex be 0.
-
Let currentTargetHiddenSubtreeLevel be 0.
-
Let index be path’s size − 1.
-
While index is greater than or equal to 0:
-
If path[index]'s root-of-closed-tree is true, then increase currentTargetHiddenSubtreeLevel by 1.
-
If path[index]'s invocation target is currentTarget, then set currentTargetIndex to index and break.
-
If path[index]'s slot-in-closed-tree is true, then decrease currentTargetHiddenSubtreeLevel by 1.
-
Decrease index by 1.
-
-
Let currentHiddenLevel and maxHiddenLevel be currentTargetHiddenSubtreeLevel.
-
Set index to currentTargetIndex − 1.
-
While index is greater than or equal to 0:
-
If path[index]'s root-of-closed-tree is true, then increase currentHiddenLevel by 1.
-
If currentHiddenLevel is less than or equal to maxHiddenLevel, then prepend path[index]'s invocation target to composedPath.
-
If path[index]'s slot-in-closed-tree is true:
-
Decrease currentHiddenLevel by 1.
-
If currentHiddenLevel is less than maxHiddenLevel, then set maxHiddenLevel to currentHiddenLevel.
-
-
Decrease index by 1.
-
-
Set currentHiddenLevel and maxHiddenLevel to currentTargetHiddenSubtreeLevel.
-
Set index to currentTargetIndex + 1.
-
While index is less than path’s size:
-
If path[index]'s slot-in-closed-tree is true, then increase currentHiddenLevel by 1.
-
If currentHiddenLevel is less than or equal to maxHiddenLevel, then append path[index]'s invocation target to composedPath.
-
If path[index]'s root-of-closed-tree is true:
-
Decrease currentHiddenLevel by 1.
-
If currentHiddenLevel is less than maxHiddenLevel, then set maxHiddenLevel to currentHiddenLevel.
-
-
Increase index by 1.
-
-
Return composedPath.
The eventPhase
attribute must return the value it was
initialized to, which must be one of the following:
NONE
(numeric value 0)- Events not currently dispatched are in this phase.
CAPTURING_PHASE
(numeric value 1)- When an event is dispatched to an object that participates in a tree it will be in this phase before it reaches its target.
AT_TARGET
(numeric value 2)- When an event is dispatched it will be in this phase on its target.
BUBBLING_PHASE
(numeric value 3)- When an event is dispatched to an object that participates in a tree it will be in this phase after it reaches its target.
Initially the attribute must be initialized to NONE
.
Each event has the following associated flags that are all initially unset:
- stop propagation flag
- stop immediate propagation flag
- canceled flag
- in passive listener flag
- composed flag
- initialized flag
- dispatch flag
The stopPropagation()
method steps are to set
this’s stop propagation flag.
The cancelBubble
getter steps are to return true if
this’s stop propagation flag is set; otherwise false.
The cancelBubble
setter steps are to set this’s stop propagation flag if
the given value is true; otherwise do nothing.
The stopImmediatePropagation()
method steps are to set
this’s stop propagation flag and this’s
stop immediate propagation flag.
The bubbles
and
cancelable
attributes must return the values they were
initialized to.
To set the canceled flag, given an event event, if
event’s cancelable
attribute value is true and event’s
in passive listener flag is unset, then set event’s canceled flag, and do
nothing otherwise.
The returnValue
getter steps are to return false if
this’s canceled flag is set; otherwise true.
The returnValue
setter steps are to set the canceled flag with this if
the given value is false; otherwise do nothing.
The preventDefault()
method steps are to
set the canceled flag with this.
There are scenarios where invoking preventDefault()
has no
effect. User agents are encouraged to log the precise cause in a developer console, to aid
debugging.
The defaultPrevented
getter steps are to return true
if this’s canceled flag is set; otherwise false.
The composed
getter steps are to return true if
this’s composed flag is set; otherwise false.
The isTrusted
attribute must return the value it was
initialized to. When an event is created the attribute must be initialized to false.
isTrusted
is a convenience that indicates whether an
event is dispatched by the user agent (as opposed to using
dispatchEvent()
). The sole legacy exception is click()
, which causes
the user agent to dispatch an event whose isTrusted
attribute is initialized to
false.
The timeStamp
attribute must return the value it was
initialized to.
To initialize an event, with type, bubbles, and cancelable, run these steps:
-
Set event’s initialized flag.
-
Unset event’s stop propagation flag, stop immediate propagation flag, and canceled flag.
-
Set event’s
isTrusted
attribute to false. -
Set event’s target to null.
-
Set event’s
type
attribute to type. -
Set event’s
bubbles
attribute to bubbles. -
Set event’s
cancelable
attribute to cancelable.
The
initEvent(type, bubbles, cancelable)
method steps are:
-
If this’s dispatch flag is set, then return.
-
Initialize this with type, bubbles, and cancelable.
initEvent()
is redundant with event constructors and
incapable of setting composed
. It has to be supported for legacy content.
2.3. Legacy extensions to the Window
interface
partial interface Window { [Replaceable ]readonly attribute (Event or undefined )event ; // legacy };
Each Window
object has an associated current event (undefined or an
Event
object). Unless stated otherwise it is undefined.
The event
getter steps are to return this’s
current event.
Web developers are strongly encouraged to instead rely on the Event
object passed
to event listeners, as that will result in more portable code. This attribute is not available in
workers or worklets, and is inaccurate for events dispatched in shadow trees.
2.4. Interface CustomEvent
[Exposed=*]interface :
CustomEvent Event {(
constructor DOMString ,
type optional CustomEventInit = {});
eventInitDict readonly attribute any detail ;undefined initCustomEvent (DOMString ,
type optional boolean =
bubbles false ,optional boolean =
cancelable false ,optional any =
detail null ); // legacy };dictionary :
CustomEventInit EventInit {any =
detail null ; };
Events using the
CustomEvent
interface can be used to carry custom data.
event = new CustomEvent(type [, eventInitDict])
- Works analogously to the constructor for
Event
except that the eventInitDict argument now allows for setting thedetail
attribute too. event .
detail
- Returns any custom data event was created with. Typically used for synthetic events.
The detail
attribute must return the value it
was initialized to.
The
initCustomEvent(type, bubbles, cancelable, detail)
method steps are:
-
If this’s dispatch flag is set, then return.
-
Initialize this with type, bubbles, and cancelable.
2.5. Constructing events
Specifications may define
event constructing steps for all or some
events. The algorithm is passed an event event and an EventInit
eventInitDict as indicated in the inner event creation steps.
This construct can be used by Event
subclasses that have a more complex structure
than a simple 1:1 mapping between their initializing dictionary members and IDL attributes.
When a constructor of the Event
interface, or of an interface that inherits from the Event
interface, is invoked, these steps
must be run, given the arguments type and eventInitDict:
-
Let event be the result of running the inner event creation steps with this interface, null, now, and eventInitDict.
-
Initialize event’s
type
attribute to type. -
Return event.
To
create an event
using eventInterface, which must be either Event
or an interface that inherits from
it, and optionally given a realm realm, run these steps:
-
If realm is not given, then set it to null.
-
Let dictionary be the result of converting the JavaScript value undefined to the dictionary type accepted by eventInterface’s constructor. (This dictionary type will either be
EventInit
or a dictionary that inherits from it.)This does not work if members are required; see whatwg/dom#600.
-
Let event be the result of running the inner event creation steps with eventInterface, realm, the time of the occurrence that the event is signaling, and dictionary.
In macOS the time of the occurrence for input actions is available via the
timestamp
property ofNSEvent
objects. -
Initialize event’s
isTrusted
attribute to true. -
Return event.
Create an event is meant to be used by other specifications which need to separately create and dispatch events, instead of simply firing them. It ensures the event’s attributes are initialized to the correct defaults.
The inner event creation steps, given an eventInterface, realm, time, and dictionary, are as follows:
-
Let event be the result of creating a new object using eventInterface. If realm is non-null, then use that realm; otherwise, use the default behavior defined in Web IDL.
As of the time of this writing Web IDL does not yet define any default behavior; see whatwg/webidl#135.
-
Set event’s initialized flag.
-
Initialize event’s
timeStamp
attribute to the relative high resolution coarse time given time and event’s relevant global object. -
For each member → value of dictionary, if event has an attribute whose identifier is member, then initialize that attribute to value.
-
Run the event constructing steps with event and dictionary.
-
Return event.
2.6. Defining event interfaces
In general, when defining a new interface that inherits from Event
please always ask
feedback from the WHATWG or the
W3C WebApps WG community.
The CustomEvent
interface can be used as starting point.
However, do not introduce any init*Event()
methods as they are redundant with constructors. Interfaces that inherit
from the Event
interface that have such a method only have it
for historical reasons.
2.7. Interface EventTarget
[Exposed=*]interface {
EventTarget constructor ();undefined addEventListener (DOMString ,
type EventListener ?,
callback optional (AddEventListenerOptions or boolean )= {});
options undefined removeEventListener (DOMString ,
type EventListener ?,
callback optional (EventListenerOptions or boolean )= {});
options boolean dispatchEvent (Event ); };
event callback interface {
EventListener undefined (
handleEvent Event ); };
event dictionary {
EventListenerOptions boolean =
capture false ; };dictionary :
AddEventListenerOptions EventListenerOptions {boolean ;
passive boolean =
once false ;AbortSignal ; };
signal
An EventTarget
object represents a target to which an event can be dispatched
when something has occurred.
Each EventTarget
object has an associated event listener list (a
list of zero or more event listeners). It is initially the empty list.
An event listener can be used to observe a specific event and consists of:
- type (a string)
- callback (null or an
EventListener
object) - capture (a boolean, initially false)
- passive (null or a boolean, initially null)
- once (a boolean, initially false)
- signal (null or an
AbortSignal
object) - removed (a boolean for bookkeeping purposes, initially false)
Although callback is an EventListener
object, an event listener is a broader concept as can be seen above.
Each EventTarget
object also has an associated get the parent algorithm,
which takes an event event, and returns an EventTarget
object. Unless
specified otherwise it returns null.
Nodes, shadow roots, and documents override the get the parent algorithm.
Each EventTarget
object can have an associated
activation behavior algorithm. The
activation behavior algorithm is passed an event, as indicated in the
dispatch algorithm.
This exists because user agents perform certain actions for certain
EventTarget
objects, e.g., the area
element, in response to synthetic MouseEvent
events whose type
attribute is click
. Web compatibility prevented it
from being removed and it is now the enshrined way of defining an activation of something. [HTML]
Each EventTarget
object that has activation behavior, can additionally
have both (not either) a legacy-pre-activation behavior algorithm
and a legacy-canceled-activation behavior algorithm.
These algorithms only exist for checkbox and radio input
elements and
are not to be used for anything else. [HTML]
target = new EventTarget();
-
Creates a new
EventTarget
object, which can be used by developers to dispatch and listen for events. target . addEventListener(type, callback [, options])
-
Appends an event listener for events whose
type
attribute value is type. The callback argument sets the callback that will be invoked when the event is dispatched.The options argument sets listener-specific options. For compatibility this can be a boolean, in which case the method behaves exactly as if the value was specified as options’s
capture
.When set to true, options’s
capture
prevents callback from being invoked when the event’seventPhase
attribute value isBUBBLING_PHASE
. When false (or not present), callback will not be invoked when event’seventPhase
attribute value isCAPTURING_PHASE
. Either way, callback will be invoked if event’seventPhase
attribute value isAT_TARGET
.When set to true, options’s
passive
indicates that the callback will not cancel the event by invokingpreventDefault()
. This is used to enable performance optimizations described in § 2.8 Observing event listeners.When set to true, options’s
once
indicates that the callback will only be invoked once after which the event listener will be removed.If an
AbortSignal
is passed for options’ssignal
, then the event listener will be removed when signal is aborted.The event listener is appended to target’s event listener list and is not appended if it has the same type, callback, and capture.
target . removeEventListener(type, callback [, options])
-
Removes the event listener in target’s event listener list with the same type, callback, and options.
target . dispatchEvent(event)
-
Dispatches a synthetic event event to target and returns true if either event’s
cancelable
attribute value is false or itspreventDefault()
method was not invoked; otherwise false.
To flatten options, run these steps:
-
If options is a boolean, then return options.
-
Return options["
capture
"].
To flatten more options, run these steps:
-
Let capture be the result of flattening options.
-
Let once be false.
-
Let passive and signal be null.
-
If options is a dictionary:
-
Return capture, passive, once, and signal.
The new EventTarget()
constructor steps are to do nothing.
Because of the defaults stated elsewhere, the returned EventTarget
’s
get the parent algorithm will return null, and it will have no
activation behavior, legacy-pre-activation behavior,
or legacy-canceled-activation behavior.
In the future we could allow custom get the parent algorithms. Let us know
if this would be useful for your programs. For now, all author-created EventTarget
s do not
participate in a tree structure.
The default passive value, given an event type type and an EventTarget
eventTarget, is determined as follows:
-
Return true if all of the following are true:
-
type is one of "
touchstart
", "touchmove
", "wheel
", or "mousewheel
". [TOUCH-EVENTS] [UIEVENTS] -
eventTarget is a
Window
object, or is a node whose node document is eventTarget, or is a node whose node document’s document element is eventTarget, or is a node whose node document’s body element is eventTarget. [HTML]
-
-
Return false.
To add an event listener, given an EventTarget
object
eventTarget and an event listener listener, run these steps:
-
If eventTarget is a
ServiceWorkerGlobalScope
object, its service worker’s script resource’s has ever been evaluated flag is set, and listener’s type matches thetype
attribute value of any of the service worker events, then report a warning to the console that this might not give the expected results. [SERVICE-WORKERS] -
If listener’s signal is not null and is aborted, then return.
-
If listener’s callback is null, then return.
-
If listener’s passive is null, then set it to the default passive value given listener’s type and eventTarget.
-
If eventTarget’s event listener list does not contain an event listener whose type is listener’s type, callback is listener’s callback, and capture is listener’s capture, then append listener to eventTarget’s event listener list.
-
If listener’s signal is not null, then add the following abort steps to it:
- Remove an event listener with eventTarget and listener.
The add an event listener concept exists to ensure event handlers use the same code path. [HTML]
The
addEventListener(type, callback, options)
method steps are:
-
Let capture, passive, once, and signal be the result of flattening more options.
-
Add an event listener with this and an event listener whose type is type, callback is callback, capture is capture, passive is passive, once is once, and signal is signal.
To remove an event listener, given an EventTarget
object
eventTarget and an event listener listener, run these steps:
-
If eventTarget is a
ServiceWorkerGlobalScope
object and its service worker’s set of event types to handle contains listener’s type, then report a warning to the console that this might not give the expected results. [SERVICE-WORKERS] -
Set listener’s removed to true and remove listener from eventTarget’s event listener list.
HTML needs this to define event handlers. [HTML]
To remove all event listeners, given an EventTarget
object
eventTarget, for each listener of eventTarget’s
event listener list, remove an event listener with
eventTarget and listener.
HTML needs this to define document.open()
. [HTML]
The
removeEventListener(type, callback, options)
method steps are:
-
Let capture be the result of flattening options.
-
If this’s event listener list contains an event listener whose type is type, callback is callback, and capture is capture, then remove an event listener with this and that event listener.
The event listener list will not contain multiple event listeners with equal type, callback, and capture, as add an event listener prevents that.
The dispatchEvent(event)
method steps
are:
-
If event’s dispatch flag is set, or if its initialized flag is not set, then throw an "
InvalidStateError
"DOMException
. -
Initialize event’s
isTrusted
attribute to false. -
Return the result of dispatching event to this.
2.8. Observing event listeners
In general, developers do not expect the presence of an event listener to be observable. The impact of an event listener is determined by its callback. That is, a developer adding a no-op event listener would not expect it to have any side effects.
Unfortunately, some event APIs have been designed such that implementing them efficiently
requires observing event listeners. This can make the presence of listeners observable in
that even empty listeners can have a dramatic performance impact on the behavior of the application.
For example, touch and wheel events which can be used to block asynchronous scrolling. In some cases
this problem can be mitigated by specifying the event to be cancelable
only when there is
at least one non-passive
listener. For example,
non-passive
TouchEvent
listeners must block scrolling, but if all
listeners are passive
then scrolling can be allowed to start
in parallel by making the TouchEvent
uncancelable (so that calls to
preventDefault()
are ignored). So code dispatching an event is able to observe the absence
of non-passive
listeners, and use that to clear the cancelable
property of the event being dispatched.
Ideally, any new event APIs are defined such that they do not need this property. (Use whatwg/dom for discussion.)
To legacy-obtain service worker fetch event listener callbacks given a
ServiceWorkerGlobalScope
global, run these steps. They return a list of
EventListener
objects.
2.9. Dispatching events
To dispatch an event to a target, with an optional legacy target override flag and an optional legacyOutputDidListenersThrowFlag, run these steps:
-
Set event’s dispatch flag.
-
Let targetOverride be target, if legacy target override flag is not given, and target’s associated
Document
otherwise. [HTML]legacy target override flag is only used by HTML and only when target is a
Window
object. -
Let activationTarget be null.
-
Let relatedTarget be the result of retargeting event’s relatedTarget against target.
-
Let clearTargets be false.
-
If target is not relatedTarget or target is event’s relatedTarget:
-
Let touchTargets be a new list.
-
For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against target to touchTargets.
-
Append to an event path with event, target, targetOverride, relatedTarget, touchTargets, and false.
-
Let isActivationEvent be true, if event is a
MouseEvent
object and event’stype
attribute is "click
"; otherwise false. -
If isActivationEvent is true and target has activation behavior, then set activationTarget to target.
-
Let slottable be target, if target is a slottable and is assigned, and null otherwise.
-
Let slot-in-closed-tree be false.
-
Let parent be the result of invoking target’s get the parent with event.
-
While parent is non-null:
-
If slottable is non-null:
-
Assert: parent is a slot.
-
Set slottable to null.
-
If parent’s root is a shadow root whose mode is "
closed
", then set slot-in-closed-tree to true.
-
-
If parent is a slottable and is assigned, then set slottable to parent.
-
Let relatedTarget be the result of retargeting event’s relatedTarget against parent.
-
Let touchTargets be a new list.
-
For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against parent to touchTargets.
-
If parent is a
Window
object, or parent is a node and target’s root is a shadow-including inclusive ancestor of parent:-
If isActivationEvent is true, event’s
bubbles
attribute is true, activationTarget is null, and parent has activation behavior, then set activationTarget to parent. -
Append to an event path with event, parent, null, relatedTarget, touchTargets, and slot-in-closed-tree.
-
-
Otherwise, if parent is relatedTarget, then set parent to null.
-
Otherwise:
-
Set target to parent.
-
If isActivationEvent is true, activationTarget is null, and target has activation behavior, then set activationTarget to target.
-
Append to an event path with event, parent, target, relatedTarget, touchTargets, and slot-in-closed-tree.
-
-
If parent is non-null, then set parent to the result of invoking parent’s get the parent with event.
-
Set slot-in-closed-tree to false.
-
-
Let clearTargetsStruct be the last struct in event’s path whose shadow-adjusted target is non-null.
-
If clearTargetsStruct’s shadow-adjusted target, clearTargetsStruct’s relatedTarget, or an
EventTarget
object in clearTargetsStruct’s touch target list is a node whose root is a shadow root: set clearTargets to true. -
If activationTarget is non-null and activationTarget has legacy-pre-activation behavior, then run activationTarget’s legacy-pre-activation behavior.
-
For each struct of event’s path, in reverse order:
-
If struct’s shadow-adjusted target is non-null, then set event’s
eventPhase
attribute toAT_TARGET
. -
Otherwise, set event’s
eventPhase
attribute toCAPTURING_PHASE
. -
Invoke with struct, event, "
capturing
", and legacyOutputDidListenersThrowFlag if given.
-
-
For each struct of event’s path:
-
If struct’s shadow-adjusted target is non-null, then set event’s
eventPhase
attribute toAT_TARGET
. -
Otherwise:
-
Set event’s
eventPhase
attribute toBUBBLING_PHASE
.
-
Invoke with struct, event, "
bubbling
", and legacyOutputDidListenersThrowFlag if given.
-
-
-
Set event’s
eventPhase
attribute toNONE
. -
Set event’s
currentTarget
attribute to null. -
Set event’s path to the empty list.
-
Unset event’s dispatch flag, stop propagation flag, and stop immediate propagation flag.
-
If clearTargets is true:
-
Set event’s target to null.
-
Set event’s relatedTarget to null.
-
Set event’s touch target list to the empty list.
-
-
If activationTarget is non-null:
-
If event’s canceled flag is unset, then run activationTarget’s activation behavior with event.
-
Otherwise, if activationTarget has legacy-canceled-activation behavior, then run activationTarget’s legacy-canceled-activation behavior.
-
-
Return false if event’s canceled flag is set; otherwise true.
To append to an event path, given an event, invocationTarget, shadowAdjustedTarget, relatedTarget, touchTargets, and a slot-in-closed-tree, run these steps:
-
Let invocationTargetInShadowTree be false.
-
If invocationTarget is a node and its root is a shadow root, then set invocationTargetInShadowTree to true.
-
Let root-of-closed-tree be false.
-
If invocationTarget is a shadow root whose mode is "
closed
", then set root-of-closed-tree to true. -
Append a new struct to event’s path whose invocation target is invocationTarget, invocation-target-in-shadow-tree is invocationTargetInShadowTree, shadow-adjusted target is shadowAdjustedTarget, relatedTarget is relatedTarget, touch target list is touchTargets, root-of-closed-tree is root-of-closed-tree, and slot-in-closed-tree is slot-in-closed-tree.
To invoke, given a struct, event, phase, and an optional legacyOutputDidListenersThrowFlag, run these steps:
-
Set event’s target to the shadow-adjusted target of the last struct in event’s path, that is either struct or preceding struct, whose shadow-adjusted target is non-null.
-
Set event’s relatedTarget to struct’s relatedTarget.
-
Set event’s touch target list to struct’s touch target list.
-
If event’s stop propagation flag is set, then return.
-
Initialize event’s
currentTarget
attribute to struct’s invocation target. -
Let listeners be a clone of event’s
currentTarget
attribute value’s event listener list.This avoids event listeners added after this point from being run. Note that removal still has an effect due to the removed field.
-
Let invocationTargetInShadowTree be struct’s invocation-target-in-shadow-tree.
-
Let found be the result of running inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
-
If found is false and event’s
isTrusted
attribute is true:-
Let originalEventType be event’s
type
attribute value. -
If event’s
type
attribute value is a match for any of the strings in the first column in the following table, set event’stype
attribute value to the string in the second column on the same row as the matching string, and return otherwise.Event type Legacy event type " animationend
"" webkitAnimationEnd
"" animationiteration
"" webkitAnimationIteration
"" animationstart
"" webkitAnimationStart
"" transitionend
"" webkitTransitionEnd
" -
Inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
-
Set event’s
type
attribute value to originalEventType.
-
To inner invoke, given an event, listeners, phase, invocationTargetInShadowTree, and an optional legacyOutputDidListenersThrowFlag, run these steps:
-
Let found be false.
-
For each listener of listeners, whose removed is false:
-
If event’s
type
attribute value is not listener’s type, then continue. -
Set found to true.
-
If phase is "
capturing
" and listener’s capture is false, then continue. -
If phase is "
bubbling
" and listener’s capture is true, then continue. -
If listener’s once is true, then remove an event listener given event’s
currentTarget
attribute value and listener. -
Let global be listener callback’s associated realm’s global object.
-
Let currentEvent be undefined.
-
If global is a
Window
object:-
Set currentEvent to global’s current event.
-
If invocationTargetInShadowTree is false, then set global’s current event to event.
-
-
If listener’s passive is true, then set event’s in passive listener flag.
-
If global is a
Window
object, then record timing info for event listener given event and listener. -
Call a user object’s operation with listener’s callback, "
handleEvent
", « event », and event’scurrentTarget
attribute value. If this throws an exception exception:-
Report exception for listener’s callback’s corresponding JavaScript object’s associated realm’s global object.
-
Set legacyOutputDidListenersThrowFlag if given.
The legacyOutputDidListenersThrowFlag is only used by Indexed Database API. [INDEXEDDB]
-
-
Unset event’s in passive listener flag.
-
If global is a
Window
object, then set global’s current event to currentEvent. -
If event’s stop immediate propagation flag is set, then break.
-
-
Return found.
2.10. Firing events
To fire an event named e at target, optionally using an eventConstructor, with a description of how IDL attributes are to be initialized, and a legacy target override flag, run these steps:
-
If eventConstructor is not given, then let eventConstructor be
Event
. -
Let event be the result of creating an event given eventConstructor, in the relevant realm of target.
-
Initialize event’s
type
attribute to e. -
Initialize any other IDL attributes of event as described in the invocation of this algorithm.
This also allows for the
isTrusted
attribute to be set to false. -
Return the result of dispatching event at target, with legacy target override flag set if set.
Fire in the context of DOM is short for creating, initializing, and dispatching an event. Fire an event makes that process easier to write down.
If the event needs its bubbles
or cancelable
attribute initialized,
one could write "fire an event named submit
at target with its
cancelable
attribute initialized to true".
Or, when a custom constructor is needed, "fire an event named click
at
target using MouseEvent
with its detail
attribute initialized to 1".
Occasionally the return value is important:
-
Let doAction be the result of firing an event named
like
at target. -
If doAction is true, then …
2.11. Action versus occurrence
An event signifies an occurrence, not an action. Phrased differently, it
represents a notification from an algorithm and can be used to influence the future course
of that algorithm (e.g., through invoking preventDefault()
). Events must not be
used as actions or initiators that cause some algorithm to start running. That is not what
they are for.
This is called out here specifically because previous iterations of the DOM had a concept of "default actions" associated with events that gave folks all the wrong ideas. Events do not represent or cause actions, they can only be used to influence an ongoing one.
3. Aborting ongoing activities
Though promises do not have a built-in aborting mechanism, many APIs using them require abort
semantics. AbortController
is meant to support these requirements by providing an
abort()
method that toggles the state of a corresponding AbortSignal
object.
The API which wishes to support aborting can accept an AbortSignal
object, and use its state to
determine how to proceed.
APIs that rely upon AbortController
are encouraged to respond to abort()
by rejecting any unsettled promise with the AbortSignal
’s abort reason.
A hypothetical doAmazingness({ ... })
method could accept an AbortSignal
object
to support aborting as follows:
const controller = new AbortController();
const signal = controller. signal;
startSpinner();
doAmazingness({ ..., signal })
. then( result => ...)
. catch ( err => {
if ( err. name == 'AbortError' ) return ;
showUserErrorMessage();
})
. then(() => stopSpinner());
// …
controller. abort();
doAmazingness
could be implemented as follows:
function doAmazingness({ signal}) {
return new Promise(( resolve, reject) => {
signal. throwIfAborted();
// Begin doing amazingness, and call resolve(result) when done.
// But also, watch for signals:
signal. addEventListener( 'abort' , () => {
// Stop doing amazingness, and:
reject( signal. reason);
});
});
}
APIs that do not return promises can either react in an equivalent manner or opt to not surface
the AbortSignal
’s abort reason at all. addEventListener()
is an
example of an API where the latter made sense.
APIs that require more granular control could extend both AbortController
and
AbortSignal
objects according to their needs.
3.1. Interface AbortController
[Exposed=*]interface {
AbortController constructor (); [SameObject ]readonly attribute AbortSignal signal ;undefined abort (optional any ); };
reason
controller = new AbortController()
- Returns a new controller whose
signal
is set to a newly createdAbortSignal
object. controller . signal
- Returns the
AbortSignal
object associated with this object. controller . abort(reason)
- Invoking this method will store reason in this object’s
AbortSignal
’s abort reason, and signal to any observers that the associated activity is to be aborted. If reason is undefined, then an "AbortError
"DOMException
will be stored.
An AbortController
object has an associated signal (an
AbortSignal
object).
The
new AbortController()
constructor steps are:
-
Let signal be a new
AbortSignal
object.
The signal
getter steps are to return
this’s signal.
The abort(reason)
method steps are
to signal abort on this with reason if it is given.
To signal abort on an AbortController
controller with an optional reason, signal abort on
controller’s signal with reason if it is given.
3.2. Interface AbortSignal
[Exposed=*]interface :
AbortSignal EventTarget { [NewObject ]static AbortSignal abort (optional any ); [
reason Exposed =(Window ,Worker ),NewObject ]static AbortSignal timeout ([EnforceRange ]unsigned long long ); [
milliseconds NewObject ]static AbortSignal _any (sequence <AbortSignal >);
signals readonly attribute boolean aborted ;readonly attribute any reason ;undefined throwIfAborted ();attribute EventHandler onabort ; };
AbortSignal . abort(reason)
- Returns an
AbortSignal
instance whose abort reason is set to reason if not undefined; otherwise to an "AbortError
"DOMException
. AbortSignal . any(signals)
- Returns an
AbortSignal
instance which will be aborted once any of signals is aborted. Its abort reason will be set to whichever one of signals caused it to be aborted. AbortSignal . timeout(milliseconds)
- Returns an
AbortSignal
instance which will be aborted in milliseconds milliseconds. Its abort reason will be set to a "TimeoutError
"DOMException
. signal . aborted
- Returns true if signal’s
AbortController
has signaled to abort; otherwise false. signal . reason
- Returns signal’s abort reason.
signal . throwIfAborted()
- Throws signal’s abort reason, if signal’s
AbortController
has signaled to abort; otherwise, does nothing.
An AbortSignal
object has an associated abort reason (a
JavaScript value), which is initially undefined.
An AbortSignal
object has associated abort algorithms, (a
set of algorithms which are to be executed when it is aborted),
which is initially empty.
The abort algorithms enable APIs with complex
requirements to react in a reasonable way to abort()
. For example, a given API’s
abort reason might need to be propagated to a cross-thread environment, such as a
service worker.
An AbortSignal
object has a dependent (a boolean), which is
initially false.
An AbortSignal
object has associated source signals (a weak
set of AbortSignal
objects that the object is dependent on for its
aborted state), which is initially empty.
An AbortSignal
object has associated dependent signals (a weak
set of AbortSignal
objects that are dependent on the object for their
aborted state), which is initially empty.
The static abort(reason)
method steps
are:
-
Let signal be a new
AbortSignal
object. -
Set signal’s abort reason to reason if it is given; otherwise to a new "
AbortError
"DOMException
. - Return signal.
The static timeout(milliseconds)
method
steps are:
-
Let signal be a new
AbortSignal
object. -
Let global be signal’s relevant global object.
-
Run steps after a timeout given global, "
AbortSignal-timeout
", milliseconds, and the following step:-
Queue a global task on the timer task source given global to signal abort given signal and a new "
TimeoutError
"DOMException
.
For the duration of this timeout, if signal has any event listeners registered for its
abort
event, there must be a strong reference from global to signal. -
-
Return signal.
The static any(signals)
method
steps are to return the result of creating a dependent abort signal from signals
using AbortSignal
and the current realm.
The aborted
getter steps are to return true if this
is aborted; otherwise false.
The reason
getter steps are to return this’s
abort reason.
The throwIfAborted()
method steps are to throw this’s
abort reason, if this is aborted.
This method is primarily useful for when functions accepting AbortSignal
s want to throw (or
return a rejected promise) at specific checkpoints, instead of passing along the AbortSignal
to other methods. For example, the following function allows aborting in between each attempt to
poll for a condition. This gives opportunities to abort the polling process, even though the
actual asynchronous operation (i.e.,
) does not
accept an AbortSignal
.
async function waitForCondition( func, targetValue, { signal} = {}) { while ( true ) { signal? . throwIfAborted(); const result= await func(); if ( result=== targetValue) { return ; } } }
The onabort
attribute is an
event handler IDL attribute for the onabort
event handler, whose event handler event type is
abort
.
Changes to an AbortSignal
object represent the wishes of the corresponding
AbortController
object, but an API observing the AbortSignal
object can choose to ignore
them. For instance, if the operation has already completed.
An AbortSignal
object is aborted when its
abort reason is not undefined.
To add an algorithm algorithm to an AbortSignal
object signal:
-
If signal is aborted, then return.
-
Append algorithm to signal’s abort algorithms.
To remove an algorithm algorithm from an
AbortSignal
signal, remove algorithm from
signal’s abort algorithms.
To signal abort, given an AbortSignal
object signal and
an optional reason:
-
If signal is aborted, then return.
-
Set signal’s abort reason to reason if it is given; otherwise to a new "
AbortError
"DOMException
. -
Let dependentSignalsToAbort be a new list.
-
For each dependentSignal of signal’s dependent signals:
-
If dependentSignal is not aborted:
-
Set dependentSignal’s abort reason to signal’s abort reason.
-
Append dependentSignal to dependentSignalsToAbort.
-
-
-
Run the abort steps for signal.
-
For each dependentSignal of dependentSignalsToAbort, run the abort steps for dependentSignal.
To run the abort steps for an AbortSignal
signal:
-
For each algorithm of signal’s abort algorithms: run algorithm.
-
Empty signal’s abort algorithms.
-
Fire an event named
abort
at signal.
To create a dependent abort signal from a list of AbortSignal
objects
signals, using signalInterface, which must be either AbortSignal
or an
interface that inherits from it, and a realm:
-
Let resultSignal be a new object implementing signalInterface using realm.
-
For each signal of signals: if signal is aborted, then set resultSignal’s abort reason to signal’s abort reason and return resultSignal.
-
Set resultSignal’s dependent to true.
-
For each signal of signals:
-
If signal’s dependent is false:
-
Append signal to resultSignal’s source signals.
-
Append resultSignal to signal’s dependent signals.
-
-
Otherwise, for each sourceSignal of signal’s source signals:
-
Append sourceSignal to resultSignal’s source signals.
-
Append resultSignal to sourceSignal’s dependent signals.
-
-
Return resultSignal.
3.2.1. Garbage collection
A non-aborted dependent AbortSignal
object must not be
garbage collected while its source signals is non-empty and it has registered event
listeners for its abort
event or its abort algorithms is non-empty.
3.3. Using AbortController
and AbortSignal
objects in
APIs
Any web platform API using promises to represent operations that can be aborted must adhere to the following:
- Accept
AbortSignal
objects through asignal
dictionary member. - Convey that the operation got aborted by rejecting the promise with
AbortSignal
object’s abort reason. - Reject immediately if the
AbortSignal
is already aborted, otherwise: - Use the abort algorithms mechanism to observe changes to the
AbortSignal
object and do so in a manner that does not lead to clashes with other observers.
The method steps for a promise-returning method doAmazingness(options)
could be as follows:
-
Let global be this’s relevant global object.
-
Let p be a new promise.
-
If options["
signal
"] exists:-
Let signal be options["
signal
"]. -
If signal is aborted, then reject p with signal’s abort reason and return p.
-
Add the following abort steps to signal:
-
Stop doing amazing things.
-
Reject p with signal’s abort reason.
-
-
-
Run these steps in parallel:
-
Let amazingResult be the result of doing some amazing things.
-
Queue a global task on the amazing task source given global to resolve p with amazingResult.
-
-
Return p.
APIs not using promises should still adhere to the above as much as possible.
4. Nodes
4.1. Introduction to "The DOM"
In its original sense, "The DOM" is an API for accessing and manipulating documents (in particular, HTML and XML documents). In this specification, the term "document" is used for any markup-based resource, ranging from short static documents to long essays or reports with rich multimedia, as well as to fully-fledged interactive applications.
Each such document is represented as a node tree. Some of the nodes in a tree can have children, while others are always leaves.
To illustrate, consider this HTML document:
<!DOCTYPE html> < html class = e > < head >< title > Aliens?</ title ></ head > < body > Why yes.</ body > </ html >
It is represented as follows:
Note that, due to the magic that is HTML parsing, not all
ASCII whitespace were turned into Text
nodes, but the general concept is
clear. Markup goes in, a tree of nodes comes out.
The most excellent Live DOM Viewer can be used to explore this matter in more detail.
4.2. Node tree
Nodes are objects that implement Node
.
Nodes participate in a tree, which is known as the
node tree.
In practice you deal with more specific objects.
Objects that implement Node
also implement an inherited interface: Document
,
DocumentType
, DocumentFragment
, Element
, CharacterData
, or Attr
.
Objects that implement DocumentFragment
sometimes implement ShadowRoot
.
Objects that implement Element
also typically implement an inherited interface, such as
HTMLAnchorElement
.
Objects that implement CharacterData
also implement an inherited interface: Text
,
ProcessingInstruction
, or Comment
.
Objects that implement Text
sometimes implement CDATASection
.
Thus, every node’s primary interface is one of: Document
, DocumentType
,
DocumentFragment
, ShadowRoot
, Element
or an inherited interface of Element
,
Attr
, Text
, CDATASection
, ProcessingInstruction
, or Comment
.
For brevity, this specification refers to an object that implements Node
and an
inherited interface NodeInterface
, as a
NodeInterface
node.
A node tree is constrained as follows, expressed as a relationship between a node and its potential children:
Document
-
In tree order:
-
Zero or more
ProcessingInstruction
orComment
nodes. -
Optionally one
DocumentType
node. -
Zero or more
ProcessingInstruction
orComment
nodes. -
Zero or more
ProcessingInstruction
orComment
nodes.
-
DocumentFragment
Element
-
Zero or more
Element
orCharacterData
nodes. DocumentType