- 3b1a2d9 SceneRefract: Fix incorrect generation of mipmap by weiqiuming · 4 years, 7 months ago
- bd2c4ca NativeStateWayland: Don't assume order of globals by Alexandros Frantzis · 4 years, 7 months ago
- 9b8f7f8 GLStateEGL: Avoid creating two EGLDisplay instances by Alexandros Frantzis · 4 years, 7 months ago egl-avoid-double-init
- 4b2bbe8 Build,Doc: Update files for 2021.02 release by Alexandros Frantzis · 4 years, 7 months ago 2021.02
- e13f739 Build: Remove invalid build flavors for meson by Alexandros Frantzis · 4 years, 7 months ago
- 814b5ed NativeStateWayland: Support quitting with ESC or Q key by Alexandros Frantzis · 4 years, 7 months ago
- a4d220e NativeStateWayland: Add basic pointer support by Marius Vlad · 4 years, 7 months ago
- 592a2a4 CanvasGeneric: avoid undefined behavior constructing a std::string with NULL by luc · 4 years, 7 months ago
- 935ce1e libmatrix: declare Shader::Shader(Shader&&) as noexcept by luc · 4 years, 7 months ago
- cf93b47 libmatrix: add move constructor to class Shader for v.push_back opt by luc · 4 years, 7 months ago
- 47d586d build: glmark2 does not really require libpng version 16 by luc · 4 years, 8 months ago
- 2ba2ae9 SceneBump: Fix precision bug in height rendering by Alyssa Rosenzweig · 4 years, 8 months ago
- e77ddc2 SceneDesktop: Draw to correct FBO in off-screen mode by Alexandros Frantzis · 4 years, 8 months ago
- e32318a SceneShadow: Draw to correct FBO in off-screen mode by Alexandros Frantzis · 4 years, 8 months ago
- 60838d0 SceneRefract: Draw to correct FBO in off-screen mode by Alexandros Frantzis · 4 years, 8 months ago
- 52089d1 SceneTerrain: Draw to correct FBO in off-screen mode by Alexandros Frantzis · 4 years, 8 months ago
- fb1555a CanvasGeneric: End the frame with glFinish when validating by Alexandros Frantzis · 4 years, 8 months ago
- 10da3b3 Build: Use the build system wayland-scanner on meson by Fabrice Fontaine · 4 years, 8 months ago
- dab3e7d Build: Fix drm-only and wayland-only builds on meson by Alexandros Frantzis · 4 years, 8 months ago fix-drm-only-build
- 3b95b3f loop,function,conditionals: Fix mediump overflow by Alyssa Rosenzweig · 4 years, 9 months ago
- c843490 terrain: Fix precision handling in noise shader by Alyssa Rosenzweig · 4 years, 9 months ago
- f966dd6 terrain: Fix precision bug in light rendering by Alyssa Rosenzweig · 4 years, 9 months ago
- 0aa399e Doc: Document that the -b flag can pass common opts by Witold Baryluk · 4 years, 9 months ago
- 784aca7 Doc: Update files for meson build system by Alexandros Frantzis · 4 years, 10 months ago
- be32eb8 ci: Add build github workflow by Alexandros Frantzis · 4 years, 10 months ago
- 877cc5a Build: Meson build system support by Alexandros Frantzis · 4 years, 10 months ago
- 1297701 Build: Use python3 in waf by Witold Baryluk · 4 years, 10 months ago
- c493520 NativeStateWayland: Fix no response to wayland server ping event. by zhanglianga · 5 years ago
- 6693ee6 Check for proper initialization of native_window and MVC matrix by Federico Giovanardi · 5 years ago
- ca6e787 egl: Ensure eglReleaseThread is valid before calling it by Alexandros Frantzis · 5 years ago
- c50755b drm: Don't prefer RGBA component widths larger than 8 by Alexandros Frantzis · 5 years ago
- 06e4728 Build: Fix Python 3 incompatibility by Marvin Schmidt · 5 years ago
- ed9ac85 Build,Doc: Update files for 2020.04 release by Alexandros Frantzis · 5 years ago release-2020.04 2020.04
- d20010c doc: Update --data-path documentation entry by Alexandros Frantzis · 5 years ago
- 60f5e5a Build: Improve configure error message when no flavors are selected by Alexandros Frantzis · 5 years ago
- 56c8746 Android: Add fastlane metadata for F-Droid release by paolo-caroni · 5 years ago
- cfba03b Android: Add unofficial adaptive icon for the android 8+ release by paolo-caroni · 5 years ago
- 277fb6e Android: Add unofficial icon for the android release by paolo-caroni · 5 years ago
- 1f270c8 Android: Remove old drawables with non standard names by paolo-caroni · 5 years ago
- 3d0be9d Android: Add different resolution of drawable and use sdk name for it by paolo-caroni · 5 years ago
- c244723 Fix UTF-8 in copyright headers by Alexandros Frantzis · 5 years ago
- 8fdd8b4 Allow version string suffix by Rick Ramstetter · 6 years ago
- 58763e2 Port Wayland to xdg-shell window management by Daniel Stone · 6 years ago
- 85606bd Allow flavours to generate their own source files by Daniel Stone · 6 years ago
- e292ccf Add support for Wayland display-scale events by Daniel Stone · 6 years ago
- 72dabc5 glad: Update to latest upstream version by Alexandros Frantzis · 6 years ago
- 26b6c2f glad: Add README by Alexandros Frantzis · 6 years ago
- 24a1139 Fix Android build by Cody Northrop · 6 years ago
- 9e01aef Set swap interval to 0 for WGL when possible. by Jamie Madill · 6 years ago
- 6d59e9a Fix win32-gl build. by Jamie Madill · 6 years ago
- 4795eaf GLState*: Reverse arguments in GLAD loader functions by Alexandros Frantzis · 6 years ago update-glad
- f0f96a4 glad: Update glad and add WGL_EXT_swap_control by Alexandros Frantzis · 6 years ago
- c17fd14 GLStateWGL: Update gotNativeConfig argument type by Jamie Madill · 6 years ago
- a1c8974 Shadow: change depth sampling to first component by James Dong · 6 years ago
- 7632c2e Android: Update documentation by Cody Northrop · 6 years ago
- b9e030b Android: Add build script for Linux by Cody Northrop · 6 years ago
- 6efaaa2 Android: Add GLAD support to canvas-android by Cody Northrop · 6 years ago
- d793ec4 Android: Add GLAD libraries to ndk-build by Cody Northrop · 6 years ago
- 0ff1086 Android: Update libjpeg-turbo build by Cody Northrop · 6 years ago
- 98cc05c Android: Fixes to work with more recent toolchains by Cody Northrop · 6 years ago
- 4b1779c Build: Fix sqrt check with clang/libc++ by Alexandros Frantzis · 6 years ago check-sqrt-libc++
- c59072f Add --data-path command line option by Daniel Kurtz · 6 years ago
- 11e5272 GLState: change native config type to intptr_t by Frank Henigman · 6 years ago
- b9d0f69 SceneDesktop: don't modify framebuffer zero by Frank Henigman · 6 years ago
- 58f6ea0 MainLoop: Move before_scene_setup call before canvas reset by Alexandros Frantzis · 6 years ago
- 5f4a3a3 Change depth texture sampling to first component by James Dong · 6 years ago
- eaa7088 waflib: Fixes for python3.7 by Alexandros Frantzis · 6 years ago
- b1cf064 Build: Improve handling of all-{linux,win32} flavors by Alexandros Frantzis · 7 years ago
- e2a5dbe drm: check for resources presence on udev-selected drm devices by Heiko Stuebner · 7 years ago
- c4b3ff5 Fix Windows 32-bit build. by Jamie Madill · 7 years ago
- 4140af1 Build: Fix for properly building glad-egl targets by Alexandros Frantzis · 7 years ago
- 4350375 Add Win32 EGL flavor. by Jamie Madill · 7 years ago
- d8884fa Add support for Windows OpenGL via WGL. by Jamie Madill · 7 years ago
- 6c96675 Add copy of zlib to src/. by Jamie Madill · 7 years ago
- ffae968 Update libjpeg-turbo. by Jamie Madill · 7 years ago
- fca839a Build: Use a separate glad-egl build for each EGL platform by Alexandros Frantzis · 7 years ago
- a7bd008 Add gl, egl and glx loader using GLAD. by Jamie Madill · 7 years ago
- 71b3274 Use <io.h> for 'isatty' on Windows. by Jamie Madill · 7 years ago
- 373a43d Use <algorithm> for std::min/max. by Jamie Madill · 7 years ago
- 2acbdc7 Use ios::binary when opening model files. by Jamie Madill · 7 years ago
- 0c90dd4 Merge pull request #74 from null77/length-typo by Jesse Barker · 7 years ago
- 97b7c51 Fix typo on "length" by Jamie Madill · 7 years ago
- 0f81f3c drm: add rockchip to module list by Heiko Stuebner · 7 years ago
- 9a03892 gl-state-egl: Fix build on dispmanx-gles2 by Alexandros Frantzis · 7 years ago
- 40409f3 SceneIdeas: Fix (harmless?) typo by Alyssa Rosenzweig · 7 years ago
- b949d5f drm: fix invalid index when finding a suitable encoder by Nicolas Huet · 7 years ago
- 5e0e448 drm: set a default encoder for not connected connector by Benjamin Gaignard · 7 years ago
- 34b7d1e drm: add "stm" to list of drm modules by Benjamin Gaignard · 7 years ago
- 89ed2da drm: prevent crash when CRTC has not been initialized by Stefan Agner · 7 years ago
- 15ccfdb drm: fix newline in error message by Stefan Agner · 7 years ago
- fbdea91 drm: add "msm" to list of drm modules by Rob Clark · 7 years ago
- 0003eff drm: Add sun4i-drm driver in the list of DRM Modules by Sahaj Sarup · 7 years ago
- 80d3a97 Add meson driver in list of DRM modules by Neil Armstrong · 7 years ago
- 168d2f1 gl-state-egl: Cast native display to void* for eglGetPlatformDisplayEXT by Alexandros Frantzis · 7 years ago
- 9c37ce3 gl-state-egl: Release EGL resources on termination by Madhurkiran Harikrishnan · 7 years ago
- b195a2d Allow to limit to a number of frames by Marc-André Lureau · 8 years ago
- 55150cf Build: Exclude dispmanx-glesv2 when building 'all' flavors by Alexandros Frantzis · 8 years ago
- 0758591 Port glmark2 to Raspberry Pi's dispmanx. by Eric Anholt · 8 years ago
- 2fa321a Include a PFNEGLGETPLATFORMDISPLAYEXTPROC typedef for older eglext.h. by Eric Anholt · 8 years ago
- 5b0f603 Mesh: Improve performance of Mesh::update_single_array by Alexandros Frantzis · 8 years ago