Dear QA Heroes! You are our shield against chaos and our sword against bugs ⚔️ You stand guard over every release, keeping crashes from breaking into prod. May the bugs be vanquished, and the games be flawless 🧡 Happy QA Day!
About us
Belka Games is a game developer operating since 2010, one of the fastest growing companies in the industry with offices in several cities and countries. We take a data-driven and team-oriented approach, which has enabled the company to keep growing in both audience and product metrics. We handle all sides of the game development and marketing process: from creating and testing prototypes to LiveOps and analytics. We are focused on creating games with high ARPU and solid D28 retention metrics. Clockmaker, Bermuda Adventured and Solitaire Cruise are 3 top grossing projects of the company with >1 mln users playing daily. Several new titles, including midcore one, are gearing up to outrank our super grossing projects. Juicy, catchy graphics and technical quality are key to success of the projects in the audience.
- Website
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http://belka-games.com
External link for Belka Games
- Industry
- Computer Games
- Company size
- 201-500 employees
- Headquarters
- Limassol
- Type
- Privately Held
- Founded
- 2010
- Specialties
- Game Development, Advertisement for social games, Game Publishing, Mobile Games, and Social Games
Locations
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Primary
Pavlou Nirvana & Aipeias
Limassol, 3021, CY
Employees at Belka Games
Updates
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In game development, there are always more ideas than there are time or resources. Every team has moments that are right for, "This mechanic is going to be awesome!" or "Let's add a new event quick!" But that's also the easiest way of getting a bloated backlog and losing focus. It is specifically the ability to say no on time that distinguishes a successful product from one that's overloaded. Today, we want to share a list of rules from Anastasiya Kiseleva, Project Manager on Clockmaker. She explains how to maintain a reasonable balance and invest energy only in the things that bring the best results. Discover more in the cards ✨
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On September 9, our Head of Publishing, Liza Makhina, will take the stage at the Game Publishing & Marketing Summit. Her session, “Community Management Profit and Potential: Turning Game Communities into Growth Engines,” will show how community management today can be a real growth engine that drives installs, revenue, and organic reach. See you in London! https://lnkd.in/dAhVy35g
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This August, Belka turned 15, and we celebrated this anniversary with a super special 15th Belcon! It really felt like a Birthday All Over The World, since our awesome team is spread across so many countries. As always, we started by looking back at what we’ve accomplished and setting exciting goals for what’s next. And then… the best part—parties everywhere 🥳 Over the years, so many talented, kind, and inspiring people have been part of the team. We’re truly grateful to everyone who’s joined this adventure. You’re the ones who made Belka what it is today. Once nuts about games—forever nuts about games 🧡
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Working with our AI team, we've developed and deployed an AI-powered solution that seamlessly converts text from Simplified to Traditional Chinese. Why does this matter? This approach helps optimize our localization budget and makes it possible to localize games for markets where a full team of human translators might not be required. Check out the details in the cards below ⬇️
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Exciting opportunities await—we're hiring! 🔸 Lead Game Designer Join us to champion and drive the growth of one of our flagship games with massive potential. https://lnkd.in/gVBUhE9v 🔸 Marketing Analyst Be part of a team eager to uncover marketing growth opportunities, implement effective solutions, and track their impact. https://lnkd.in/drQj7_Mv
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Deconstruction is a powerful tool that not only broadens your game design horizons but also helps make better games by learning from others' experiences. The key isn't just breaking down games; it's understanding why you're doing it. Want to level up your deconstructing skills? Here are some tips from Ekaterina Shtirts, Lead Game Designer in RnD. Let’s dive in!
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+5
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We were delighted to visit the Tripledot Studios office in London last week. The team has created such a cosy and beautiful space, and the atmosphere was fantastic, too. We’re genuinely inspired by Tripledot’s journey and achievements, and excited to see where our partnership takes us next. Also, a special shout-out to the colour scheme—orange is the brand colour for both Belka and Tripledot. Seems like this partnership was meant to be 😁🧡
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